using System; using System.Diagnostics; using System.IO; using System.Threading.Tasks; using System.Windows; using System.Windows.Threading; namespace TslLauncher { public partial class MainWindow : Window { private const string TargetDirectory = @"TslGame\Binaries\Win64"; private const string TargetExecutable = "TslGame.exe"; private const string Arguments = "-LobbyUrl=https://lobby.ogbattlegrounds.com/ -NoVerifyGC -NoEAC -NoBattleEye"; private DispatcherTimer _timer; private int _dotCount = 0; public MainWindow() { InitializeComponent(); Loaded += MainWindow_Loaded; InitializeStatusTextAnimation(); } private async void MainWindow_Loaded(object sender, RoutedEventArgs e) { await Task.Delay(5000); LaunchGame(); } private void LaunchGame() { string targetPath = Path.Combine(Environment.CurrentDirectory, TargetDirectory, TargetExecutable); if (File.Exists(targetPath)) { ProcessStartInfo startInfo = new ProcessStartInfo(targetPath) { Arguments = Arguments, UseShellExecute = false }; Process.Start(startInfo); Application.Current.Shutdown(); } else { MessageBox.Show(this,"游戏文件不完整,请尝试重新下载!", "错误", MessageBoxButton.OK, MessageBoxImage.Error); Application.Current.Shutdown(); } } private void InitializeStatusTextAnimation() { _timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(500) }; _timer.Tick += Timer_Tick; _timer.Start(); } private void Timer_Tick(object sender, EventArgs e) { _dotCount = (_dotCount + 1) % 5; StatusText.Text = "游戏启动中" + new string('.', _dotCount); } } }