namespace stupid.solutions.enums;

internal enum ZombieBones
{
	Player_Zombie,
	VaultingGridRoot,
	WeaponMountingView,
	IKController,
	Root_Joint,
	Base_HumanPelvis,
	Base_HumanLThigh1,
	Base_HumanLCalf,
	Base_HumanLFoot,
	Left_weapon_holster_pistol,
	Base_HumanRThigh1,
	Base_HumanRCalf,
	Base_HumanRFoot,
	Right_weapon_holster_pistol,
	Base_HumanSpine2,
	Base_HumanSpine3,
	Base_HumanLCollarbone,
	Base_HumanLUpperarm,
	Base_HumanLForearm1,
	Base_HumanLForearm2,
	Base_HumanLPalm,
	Base_HumanLDigit11,
	Base_HumanLDigit12,
	Base_HumanLDigit13,
	Base_HumanLDigit21,
	Base_HumanLDigit22,
	Base_HumanLDigit23,
	Base_HumanLDigit41,
	Base_HumanLDigit42,
	Base_HumanLDigit43,
	Base_HumanNeck,
	Base_HumanHead,
	Parietal,
	BackHead,
	FrontFace,
	NeckForward,
	NeckBackward,
	Base_HumanRCollarbone,
	Base_HumanRUpperarm,
	Base_HumanRForearm1,
	Base_HumanRForearm2,
	Base_HumanRPalm,
	Base_HumanRDigit11,
	Base_HumanRDigit12,
	Base_HumanRDigit13,
	Base_HumanRDigit21,
	Base_HumanRDigit22,
	Base_HumanRDigit23,
	Base_HumanRDigit41,
	Base_HumanRDigit42,
	Base_HumanRDigit43,
	RightSideChestTop,
	LeftSideChestTop,
	weapon_holster,
	AlternativeFirstPrimaryHolster,
	weapon_holster1,
	AlternativeSecondPrimaryHolster,
	ScabbardTagilla,
	SpineTopChest,
	Weapon_root_3rd_anim,
	XYZ_1,
	Camera_animated,
	Bend_Goal_Left,
	XYZ_1_1,
	Bend_Goal_Right,
	XYZ_1_2,
	Base_HumanBackpack,
	Weapon_root,
	MountingGridRoot,
	SpineLowerChest,
	RightSideChestDown,
	LeftSideChestDown,
	PelvisBack,
	Zombie_Test,
	BagSmall_1,
	BEAR_body_1,
	BEAR_feet_2,
	Bear_Head_1,
	CR_cryeAVS_body_lod0,
	Mesh,
	ProneCollisionTest
}
