namespace stupid.solutions.enums;

internal enum HumanBones
{
	None,
	IKController,
	Mesh,
	Vest_0,
	Vest_1,
	backpack,
	backpack_0,
	backpack_1,
	backpack_2,
	razgruz,
	razgruz_0,
	razgruz_1,
	razgruz_2,
	Root_Joint,
	HumanPelvis,
	HumanLThigh1,
	HumanLThigh2,
	HumanLCalf,
	HumanLFoot,
	HumanLToe,
	HumanRThigh1,
	HumanRThigh2,
	HumanRCalf,
	HumanRFoot,
	HumanRToe,
	Bear_Feet,
	USEC_Feet,
	BEAR_feet_1,
	weapon_holster_pistol,
	HumanSpine1,
	HumanGear1,
	HumanGear2,
	HumanGear3,
	HumanGear4,
	HumanGear4_1,
	HumanGear5,
	HumanSpine2,
	HumanSpine3,
	IK_S_LForearm1,
	IK_S_LForearm2,
	IK_S_LForearm3,
	IK_S_LPalm,
	IK_S_LDigit11,
	IK_S_LDigit12,
	IK_S_LDigit13,
	IK_S_LDigit21,
	IK_S_LDigit22,
	IK_S_LDigit23,
	IK_S_LDigit31,
	IK_S_LDigit32,
	IK_S_LDigit33,
	IK_S_LDigit41,
	IK_S_LDigit42,
	IK_S_LDigit43,
	IK_S_LDigit51,
	IK_S_LDigit52,
	IK_S_LDigit53,
	XYZ,
	LCollarbone_anim,
	RCollarbone_anim,
	RCollarbone_anim_XYZ,
	Weapon_root_3rd_anim,
	XYZ_1,
	Bend_Goal_Left,
	Bend_Goal_Right,
	Bend_Goal_Right_XYZ_1,
	HumanRibcage,
	IK_LForearm1,
	IK_LForearm2,
	IK_LForearm3,
	IK_LPalm,
	IK_LDigit11,
	IK_LDigit12,
	IK_LDigit13,
	IK_LDigit21,
	IK_LDigit22,
	IK_LDigit23,
	IK_LDigit31,
	IK_LDigit32,
	IK_LDigit33,
	IK_LDigit41,
	IK_LDigit42,
	IK_LDigit43,
	IK_LDigit51,
	IK_LDigit52,
	IK_LDigit53,
	Camera_animated,
	CameraContainer,
	Cam,
	HumanLCollarbone,
	HumanLUpperarm,
	HumanLForearm1,
	HumanLForearm2,
	HumanLForearm3,
	HumanLPalm,
	HumanLDigit11,
	HumanLDigit12,
	HumanLDigit13,
	HumanLDigit21,
	HumanLDigit22,
	HumanLDigit23,
	HumanLDigit31,
	HumanLDigit32,
	HumanLDigit33,
	HumanLDigit41,
	HumanLDigit42,
	HumanLDigit43,
	HumanLDigit51,
	HumanLDigit52,
	HumanLDigit53,
	HumanRCollarbone,
	HumanRUpperarm,
	HumanRForearm1,
	HumanRForearm2,
	HumanRForearm3,
	HumanRPalm,
	HumanRDigit11,
	HumanRDigit12,
	HumanRDigit13,
	HumanRDigit21,
	HumanRDigit22,
	HumanRDigit23,
	HumanRDigit31,
	HumanRDigit32,
	HumanRDigit33,
	HumanRDigit41,
	HumanRDigit42,
	HumanRDigit43,
	HumanRDigit51,
	HumanRDigit52,
	HumanRDigit53,
	Weapon_root,
	HumanNeck,
	HumanHead,
	HumanBackpack,
	weapon_holster,
	weapon_holster1,
	Camera_animated_3rd
}
