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155
EscapeFromTarkovCheat/Data/GameExfiltrationPoint.cs
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155
EscapeFromTarkovCheat/Data/GameExfiltrationPoint.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EFT.Interactive;
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using EscapeFromTarkovCheat.Utils;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Data
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{
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class GameExfiltrationPoint
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{
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public ExfiltrationPoint ExfiltrationPoint { get; }
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public Vector3 ScreenPosition => screenPosition;
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public bool IsOnScreen { get; private set; }
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public float Distance { get; private set; }
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public string Name { get; set; }
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public bool Eligible { get; private set; }
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public string FormattedDistance => $"{Math.Round(Distance)}m";
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private Vector3 screenPosition;
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public GameExfiltrationPoint(ExfiltrationPoint exfiltrationPoint, bool eligible)
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{
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if (exfiltrationPoint == null)
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throw new ArgumentNullException(nameof(exfiltrationPoint));
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ExfiltrationPoint = exfiltrationPoint;
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screenPosition = default;
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Distance = 0f;
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Name = exfiltrationPoint.Settings.Name.Localized();
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Eligible = eligible;
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}
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public void RecalculateDynamics()
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{
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if (!GameUtils.IsExfiltrationPointValid(ExfiltrationPoint))
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return;
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screenPosition = GameUtils.WorldPointToScreenPoint(ExfiltrationPoint.transform.position);
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IsOnScreen = GameUtils.IsScreenPointVisible(screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, ExfiltrationPoint.transform.position);
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}
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private string ExtractionNameToSimpleName(string extractionName)
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{
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// Factory
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if (extractionName.Contains("exit (3)"))
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return "Cellars";
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if (extractionName.Contains("exit (1)"))
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return "Gate 3";
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if (extractionName.Contains("exit (2)"))
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return "Gate 0";
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if (extractionName.Contains("exit_scav_gate3"))
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return "Gate 3";
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if (extractionName.Contains("exit_scav_camer"))
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return "Blinking Light";
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if (extractionName.Contains("exit_scav_office"))
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return "Office";
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// Woods
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if (extractionName.Contains("eastg"))
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return "East Gate";
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if (extractionName.Contains("scavh"))
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return "House";
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if (extractionName.Contains("deads"))
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return "Dead Mans Place";
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if (extractionName.Contains("var1_1_constant"))
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return "Outskirts";
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if (extractionName.Contains("scav_outskirts"))
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return "Outskirts";
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if (extractionName.Contains("water"))
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return "Outskirts Water";
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if (extractionName.Contains("boat"))
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return "The Boat";
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if (extractionName.Contains("mountain"))
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return "Mountain Stash";
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if (extractionName.Contains("oldstation"))
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return "Old Station";
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if (extractionName.Contains("UNroad"))
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return "UN Road Block";
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if (extractionName.Contains("var2_1_const"))
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return "UN Road Block";
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if (extractionName.Contains("gatetofactory"))
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return "Gate to Factory";
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if (extractionName.Contains("RUAF"))
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return "RUAF Gate";
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// Shoreline
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if (extractionName.Contains("roadtoc"))
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return "Road to Customs";
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if (extractionName.Contains("lighthouse"))
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return "Lighthouse";
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if (extractionName.Contains("tunnel"))
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return "Tunnel";
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if (extractionName.Contains("wreckedr"))
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return "Wrecked Road";
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if (extractionName.Contains("deadend"))
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return "Dead End";
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if (extractionName.Contains("housefence"))
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return "Ruined House Fence";
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if (extractionName.Contains("gyment"))
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return "Gym Entrance";
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if (extractionName.Contains("southfence"))
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return "South Fence Passage";
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if (extractionName.Contains("adm_base"))
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return "Admin Basement";
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// Customs
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if (extractionName.Contains("administrationg"))
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return "Administration Gate";
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if (extractionName.Contains("factoryfar"))
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return "Factory Far Corner";
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if (extractionName.Contains("oldazs"))
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return "Old Gate";
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if (extractionName.Contains("milkp_sh"))
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return "Shack";
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if (extractionName.Contains("beyondfuel"))
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return "Beyond Fuel Tank";
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if (extractionName.Contains("railroadtom"))
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return "Railroad to Mil Base";
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if (extractionName.Contains("_pay_car"))
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return "V-Exit";
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if (extractionName.Contains("oldroadgate"))
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return "Old Road Gate";
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if (extractionName.Contains("sniperroad"))
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return "Sniper Road Block";
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if (extractionName.Contains("warehouse17"))
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return "Warehouse 17";
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if (extractionName.Contains("factoryshacks"))
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return "Factory Shacks";
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if (extractionName.Contains("railroadtotarkov"))
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return "Railroad to Tarkov";
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if (extractionName.Contains("trailerpark"))
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return "Trailer Park";
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if (extractionName.Contains("crossroads"))
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return "Crossroads";
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if (extractionName.Contains("railroadtoport"))
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return "Railroad to Port";
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// Interchange
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if (extractionName.Contains("NW_Exfil"))
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return "North West Extract";
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if (extractionName.Contains("SE_Exfil"))
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return "Emmercom";
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return extractionName;
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}
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}
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}
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45
EscapeFromTarkovCheat/Data/GameLootContainer.cs
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45
EscapeFromTarkovCheat/Data/GameLootContainer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EFT.Interactive;
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using EscapeFromTarkovCheat.Utils;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Data
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{
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class GameLootContainer
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{
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public LootableContainer LootableContainer { get;}
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public Vector3 ScreenPosition => screenPosition;
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public bool IsOnScreen { get; private set; }
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public float Distance { get; private set; }
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public string FormattedDistance => $"{Math.Round(Distance)}m";
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private Vector3 screenPosition;
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public GameLootContainer(LootableContainer lootableContainer)
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{
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if (lootableContainer == null)
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throw new ArgumentNullException(nameof(lootableContainer));
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LootableContainer = lootableContainer;
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screenPosition = default;
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Distance = 0f;
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}
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public void RecalculateDynamics()
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{
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if (!GameUtils.IsLootableContainerValid(LootableContainer))
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return;
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screenPosition = GameUtils.WorldPointToScreenPoint(LootableContainer.transform.position);
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IsOnScreen = GameUtils.IsScreenPointVisible(screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, LootableContainer.transform.position);
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}
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}
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}
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43
EscapeFromTarkovCheat/Data/GameLootItem.cs
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43
EscapeFromTarkovCheat/Data/GameLootItem.cs
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using System;
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using EFT.Interactive;
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using EscapeFromTarkovCheat.Utils;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Data
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{
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public class GameLootItem
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{
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public LootItem LootItem { get; }
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public Vector3 ScreenPosition => screenPosition;
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public bool IsOnScreen { get; private set; }
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public float Distance { get; private set; }
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public string FormattedDistance => $"{Math.Round(Distance)}m";
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private Vector3 screenPosition;
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public GameLootItem(LootItem lootItem)
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{
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if (lootItem == null)
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throw new ArgumentNullException(nameof(lootItem));
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LootItem = lootItem;
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screenPosition = default;
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Distance = 0f;
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}
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public void RecalculateDynamics()
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{
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if (!GameUtils.IsLootItemValid(LootItem))
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return;
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screenPosition = GameUtils.WorldPointToScreenPoint(LootItem.transform.position);
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IsOnScreen = GameUtils.IsScreenPointVisible(screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, LootItem.transform.position);
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}
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}
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}
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75
EscapeFromTarkovCheat/Data/GamePlayer.cs
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75
EscapeFromTarkovCheat/Data/GamePlayer.cs
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using System;
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using System.Linq;
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using EFT;
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using EscapeFromTarkovCheat.Utils;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Data
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{
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public class GamePlayer
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{
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public Player Player { get; }
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public Vector3 ScreenPosition => screenPosition;
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public Vector3 HeadScreenPosition => headScreenPosition;
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public bool IsOnScreen { get; private set; }
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public bool IsVisible { get; private set; }
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public float Distance { get; private set; }
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public bool IsAI { get; private set; }
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public string FormattedDistance => $"{(int)Math.Round(Distance)}m";
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private Vector3 screenPosition;
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private Vector3 headScreenPosition;
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public GamePlayer(Player player)
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{
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if (player == null)
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throw new ArgumentNullException(nameof(player));
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this.Player = player;
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screenPosition = default;
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headScreenPosition = default;
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IsOnScreen = false;
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Distance = 0f;
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IsAI = true;
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}
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public Vector3 GetBonePosition(BoneType boneType)
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{
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if (Player.PlayerBody?.SkeletonRootJoint?.Bones == null)
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return Vector3.zero;
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Transform boneTransform = Player.PlayerBody.SkeletonRootJoint.Bones.ElementAtOrDefault((int)boneType).Value;
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if (boneTransform == null)
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return Vector3.zero;
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return GameUtils.WorldPointToScreenPoint(boneTransform.position);
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}
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public void RecalculateDynamics()
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{
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if (!GameUtils.IsPlayerValid(Player))
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return;
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screenPosition = GameUtils.WorldPointToScreenPoint(Player.Transform.position);
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if (Player.PlayerBones != null)
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headScreenPosition = GameUtils.WorldPointToScreenPoint(Player.PlayerBones.Head.position);
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IsOnScreen = GameUtils.IsScreenPointVisible(screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, Player.Transform.position);
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if ((Player.Profile != null) && (Player.Profile.Info != null))
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IsAI = (Player.Profile.Info.RegistrationDate <= 0);
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}
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}
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}
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8
EscapeFromTarkovCheat/Data/Locale.cs
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8
EscapeFromTarkovCheat/Data/Locale.cs
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namespace EscapeFromTarkovCheat.Data
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{
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public enum Locale
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{
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ENGLISH,
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CHINESE
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}
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}
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266
EscapeFromTarkovCheat/Data/LocalisationData.cs
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266
EscapeFromTarkovCheat/Data/LocalisationData.cs
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using EscapeFromTarkovCheat.Utils;
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using System.Collections.Generic;
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namespace EscapeFromTarkovCheat.Data
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{
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internal class LocalisationData
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{
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public Locale locale;
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public Dictionary<StringKey, string> data = new Dictionary<StringKey, string>();
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private void zh_CN() {
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data.Add(StringKey.MAIN_TITLE, "Stoopid Cheat V1");
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data.Add(StringKey.MENU_PLAYER_VISUAL_TITLE, "玩家视觉菜单");
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data.Add(StringKey.MENU_MISC_VISUAL_TITLE, "杂项视觉菜单");
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data.Add(StringKey.MENU_AIMBOT_TITLE, "自瞄视觉菜单");
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data.Add(StringKey.MENU_MISCELLANEOUS_TITLE, "杂项菜单");
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data.Add(StringKey.MENU_SKILLS_TITLE, "技能编辑器");
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data.Add(StringKey.MENU_ITEMS_TITLE, "物品菜单");
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data.Add(StringKey.MENU_MAIN_DESC_TOGGLE, "按 Insert 键开关菜单");
|
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data.Add(StringKey.MENU_MAIN_HINT_UNLOCK, "按 数字键盘 4 解锁所有门");
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data.Add(StringKey.MENU_MAIN_HINT_HEAL, "按 数字键盘 1 治疗");
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_PLAYER_VISUAL, GetByKey(StringKey.MENU_PLAYER_VISUAL_TITLE));
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data.Add(StringKey.MENU_MAIN_BUTTON_MISC_VISUAL, GetByKey(StringKey.MENU_MISC_VISUAL_TITLE));
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data.Add(StringKey.MENU_MAIN_BUTTON_AIMBOT, GetByKey(StringKey.MENU_AIMBOT_TITLE));
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||||
data.Add(StringKey.MENU_MAIN_BUTTON_MISCELLANEOUS, GetByKey(StringKey.MENU_MISCELLANEOUS_TITLE));
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||||
data.Add(StringKey.MENU_MAIN_BUTTON_SKILLS, GetByKey(StringKey.MENU_SKILLS_TITLE));
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_ITEMS, GetByKey(StringKey.MENU_ITEMS_TITLE));
|
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data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYERS, "绘制玩家");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_BOX, "绘制玩家方框");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_NAME, "绘制玩家名");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_LINE, "绘制玩家射线");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_HEALTH, "绘制玩家血量");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_SKELETON, "绘制玩家骨骼");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_RANGE, "玩家距离范围");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_DRAWLOOTITEMS, "绘制杂散物资");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_LOOTITEMRANGE, "杂散物资距离范围");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_DRAWCONTAINERS, "绘制容器");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_CONTAINERRANGE, "容器距离范围");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_DRAWEP, "绘制撤离点");
|
||||
data.Add(StringKey.MENU_AIMBOT_TOGGLE, "自瞄");
|
||||
data.Add(StringKey.MENU_AIMBOT_SMOOTH, "自瞄平滑");
|
||||
data.Add(StringKey.MENU_AIMBOT_DRAWFOV, "绘制自瞄范围");
|
||||
data.Add(StringKey.MENU_AIMBOT_FOVRANGE, "自瞄视野范围");
|
||||
data.Add(StringKey.MENU_AIMBOT_AIMINGRANGE, "瞄准上限距离");
|
||||
data.Add(StringKey.MENU_AIMBOT_VISIBLEONLY, "仅瞄准可见目标");
|
||||
data.Add(StringKey.MENU_AIMBOT_SILENT, "静默瞄准");
|
||||
data.Add(StringKey.MENU_AIMBOT_NORECOIL, "无后座");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_GODMODE, "锁血");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_STAMINA, "无限耐");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK, "角色加速");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK_ADDITION, "速度加成量");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_HEAL, $"回满血 [{Settings.InstaHeal}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_UNLOCK, $"解锁 20米 内所有门 [{Settings.UnlockDoors}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_KILL, $"全场活光光 [{Settings.KillSwitch}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TPENEMIES, $"吸星大法 [{Settings.TpEnemies}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TRADERSTANDING, $"全部商人好感增加 0.1 [{Settings.IncreaseTraderStandingKey}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_ADDXP, "添加经验");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_XPINRAID, "本局经验:");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_XPADDITION, "经验添加量:");
|
||||
data.Add(StringKey.MENU_SKILLS_BUTTON_MAXALL, "技能全满");
|
||||
data.Add(StringKey.MENU_SKILLS_HINT_INRAID, "请在战局中使用!");
|
||||
data.Add(StringKey.MENU_SKILLS_STRENGTH, "力量");
|
||||
data.Add(StringKey.MENU_SKILLS_STRESSRESIST, "抗压");
|
||||
data.Add(StringKey.MENU_SKILLS_MAGDRILLS, "弹匣训练");
|
||||
data.Add(StringKey.MENU_SKILLS_MELEE, "近战");
|
||||
data.Add(StringKey.MENU_SKILLS_HIDEOUT, "藏身处管理");
|
||||
data.Add(StringKey.MENU_SKILLS_CRAFTING, "工艺");
|
||||
data.Add(StringKey.MENU_SKILLS_HEAVYVESTS, "重型护甲");
|
||||
data.Add(StringKey.MENU_SKILLS_LIGHTVESTS, "轻型护甲");
|
||||
data.Add(StringKey.MENU_SKILLS_LMG, "轻机枪");
|
||||
data.Add(StringKey.MENU_SKILLS_ASSAULT, "突击步枪");
|
||||
data.Add(StringKey.MENU_SKILLS_PISTOL, "手枪");
|
||||
data.Add(StringKey.MENU_SKILLS_PERCEPTION, "感知");
|
||||
data.Add(StringKey.MENU_SKILLS_SNIPER, "狙击步枪");
|
||||
data.Add(StringKey.MENU_SKILLS_SNIPING, "狙击");
|
||||
data.Add(StringKey.MENU_SKILLS_ENDURANCE, "耐力");
|
||||
data.Add(StringKey.MENU_SKILLS_THROWING, "投掷物");
|
||||
data.Add(StringKey.MENU_SKILLS_CHARISMA, "魅力");
|
||||
data.Add(StringKey.MENU_SKILLS_HEALTH, "健康");
|
||||
data.Add(StringKey.MENU_SKILLS_VITALITY, "活力");
|
||||
data.Add(StringKey.MENU_SKILLS_METABOLISM, "代谢");
|
||||
data.Add(StringKey.MENU_SKILLS_IMMUNITY, "免疫");
|
||||
data.Add(StringKey.MENU_SKILLS_SURGERY, "手术");
|
||||
data.Add(StringKey.MENU_SKILLS_INTELLECT, "智力");
|
||||
data.Add(StringKey.MENU_SKILLS_ATTENTION, "专注");
|
||||
data.Add(StringKey.MENU_SKILLS_REVOLVER, "左轮手枪");
|
||||
data.Add(StringKey.MENU_SKILLS_SHOTGUN, "霰弹枪");
|
||||
data.Add(StringKey.MENU_SKILLS_HMG, "重机枪");
|
||||
data.Add(StringKey.MENU_SKILLS_DMR, "精确射手步枪");
|
||||
data.Add(StringKey.MENU_SKILLS_AIMDRILLS, "瞄准训练");
|
||||
data.Add(StringKey.MENU_SKILLS_SEARCH, "搜索");
|
||||
data.Add(StringKey.MENU_SKILLS_WEAPONTREATMENT, "武器维护");
|
||||
data.Add(StringKey.MENU_SKILLS_TROUBLESHOOTING, "故障排除");
|
||||
data.Add(StringKey.MENU_SKILLS_COVERTMOVEMENT, "隐蔽行动");
|
||||
data.Add(StringKey.MENU_SKILLS_SMG, "冲锋枪");
|
||||
data.Add(StringKey.MENU_ITEMS_BUTTON_TPLOOTS, $"吸物资 [{Settings.TpLoots}]");
|
||||
data.Add(StringKey.MENU_ITEMS_BUTTON_AIRDROP, $"摇空投 [{Settings.CallAirdrop}]");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_TITLE, "物品栏编辑器");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_SEARCH, "搜索物品 ID");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_GET, "从背包中寻找");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_STRINGS, "搜索结果");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_CHANGES, "要提交的更改(按物品ID、宽和高的顺序)");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_COMMIT, "提交更改");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_SETFIR, "全部带勾");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_TITLE, "物品复制器");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK, "更改堆叠为 x");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_RESETSTACK, "重置堆叠为 1");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTRUBLE, "快速设置堆叠40万(卢布)");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTEUROUSD, "快速设置堆叠5万(欧美元)");
|
||||
|
||||
// 撤离点
|
||||
data.Add(StringKey.DATA_EP_ACTIVE, "激活");
|
||||
data.Add(StringKey.DATA_EP_TIMER, "倒计时");
|
||||
data.Add(StringKey.DATA_EP_CLOSED, "已关闭");
|
||||
data.Add(StringKey.DATA_EP_PENDING, "等待中");
|
||||
data.Add(StringKey.DATA_EP_OPEN, "开放");
|
||||
data.Add(StringKey.DATA_EP_REQUIREMENT, "需要前置");
|
||||
|
||||
// 人机类型
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_BOT, "普通人机");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_GUARD, "保镖");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_BEAR, "玩家 俄军");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_USEC, "玩家 美军");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_PMC, "玩家");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_BOSS, "BOSS");
|
||||
}
|
||||
private void en_US()
|
||||
{
|
||||
data.Add(StringKey.MAIN_TITLE, "Stoopid Cheat V1");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_TITLE, "Player Visual");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_TITLE, "Misc Visual");
|
||||
data.Add(StringKey.MENU_AIMBOT_TITLE, "Aimbot");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_TITLE, "Miscellaneous");
|
||||
data.Add(StringKey.MENU_SKILLS_TITLE, "Skill Editor");
|
||||
data.Add(StringKey.MENU_ITEMS_TITLE, "Items");
|
||||
data.Add(StringKey.MENU_MAIN_DESC_TOGGLE, "Insert For Menu");
|
||||
data.Add(StringKey.MENU_MAIN_HINT_UNLOCK, "Num 4 to Open Doors");
|
||||
data.Add(StringKey.MENU_MAIN_HINT_HEAL, "Num 1 to Heal");
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_PLAYER_VISUAL, GetByKey(StringKey.MENU_PLAYER_VISUAL_TITLE));
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_MISC_VISUAL, GetByKey(StringKey.MENU_MISC_VISUAL_TITLE));
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_AIMBOT, GetByKey(StringKey.MENU_AIMBOT_TITLE));
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_MISCELLANEOUS, GetByKey(StringKey.MENU_MISCELLANEOUS_TITLE));
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_SKILLS, GetByKey(StringKey.MENU_SKILLS_TITLE));
|
||||
data.Add(StringKey.MENU_MAIN_BUTTON_ITEMS, GetByKey(StringKey.MENU_ITEMS_TITLE));
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYERS, "Draw Players");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_BOX, "Draw Player Box");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_NAME, "Draw Player Name");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_LINE, "Draw Player Line");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_HEALTH, "Draw Player Health");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_SKELETON, "Draw Player Skeleton");
|
||||
data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_RANGE, "Player Distance");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_DRAWLOOTITEMS, "Draw Loot Items");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_LOOTITEMRANGE, "Loot Item Distance");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_DRAWCONTAINERS, "Draw Containers");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_CONTAINERRANGE, "Container Distance");
|
||||
data.Add(StringKey.MENU_MISC_VISUAL_DRAWEP, "Draw Extraction");
|
||||
data.Add(StringKey.MENU_AIMBOT_TOGGLE, "Aimbot");
|
||||
data.Add(StringKey.MENU_AIMBOT_SMOOTH, "Aimbot Smooth");
|
||||
data.Add(StringKey.MENU_AIMBOT_DRAWFOV, "Draw FOV");
|
||||
data.Add(StringKey.MENU_AIMBOT_FOVRANGE, "Aimbot FOV");
|
||||
data.Add(StringKey.MENU_AIMBOT_AIMINGRANGE, "Aim Targets In: ");
|
||||
data.Add(StringKey.MENU_AIMBOT_VISIBLEONLY, "Aim Visible Targets Only");
|
||||
data.Add(StringKey.MENU_AIMBOT_SILENT, "Silent Aim");
|
||||
data.Add(StringKey.MENU_AIMBOT_NORECOIL, "No Recoil");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_GODMODE, "God Mode");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_STAMINA, "Infinite Stamina");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK, "Speed Hack");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK_ADDITION, "Speed Boost");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_HEAL, $"Heal Yourself [{Settings.InstaHeal}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_UNLOCK, $"Unlock All Doors In 20m [{Settings.UnlockDoors}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_KILL, $"Kill Every Living Thing [{Settings.KillSwitch}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TPENEMIES, $"Teleport All Enemies To You [{Settings.TpEnemies}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TRADERSTANDING, $"Increase Standings For All Traders By 0.1 [{Settings.IncreaseTraderStandingKey}]");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_ADDXP, "Add Exp To Player");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_XPINRAID, "Current Exp In Raid: ");
|
||||
data.Add(StringKey.MENU_MISCELLANEOUS_XPADDITION, "Exp Addition: ");
|
||||
data.Add(StringKey.MENU_SKILLS_BUTTON_MAXALL, "Max All Skills");
|
||||
data.Add(StringKey.MENU_SKILLS_HINT_INRAID, "Use it only in raids!");
|
||||
data.Add(StringKey.MENU_SKILLS_STRENGTH, "Strength");
|
||||
data.Add(StringKey.MENU_SKILLS_STRESSRESIST, "Stress Resistance");
|
||||
data.Add(StringKey.MENU_SKILLS_MAGDRILLS, "Mag Drills");
|
||||
data.Add(StringKey.MENU_SKILLS_MELEE, "Melee");
|
||||
data.Add(StringKey.MENU_SKILLS_HIDEOUT, "Hideout Management");
|
||||
data.Add(StringKey.MENU_SKILLS_CRAFTING, "Crafting");
|
||||
data.Add(StringKey.MENU_SKILLS_HEAVYVESTS, "Heavy Vests");
|
||||
data.Add(StringKey.MENU_SKILLS_LIGHTVESTS, "Light Vests");
|
||||
data.Add(StringKey.MENU_SKILLS_LMG, "Light Machine Guns");
|
||||
data.Add(StringKey.MENU_SKILLS_ASSAULT, "Assult Rifles");
|
||||
data.Add(StringKey.MENU_SKILLS_PISTOL, "Pistols");
|
||||
data.Add(StringKey.MENU_SKILLS_PERCEPTION, "Perception");
|
||||
data.Add(StringKey.MENU_SKILLS_SNIPER, "Bolt-action Rifles");
|
||||
data.Add(StringKey.MENU_SKILLS_SNIPING, "Sniping");
|
||||
data.Add(StringKey.MENU_SKILLS_ENDURANCE, "Endurance");
|
||||
data.Add(StringKey.MENU_SKILLS_THROWING, "Throwables");
|
||||
data.Add(StringKey.MENU_SKILLS_CHARISMA, "Charisma");
|
||||
data.Add(StringKey.MENU_SKILLS_HEALTH, "Health");
|
||||
data.Add(StringKey.MENU_SKILLS_VITALITY, "Vitality");
|
||||
data.Add(StringKey.MENU_SKILLS_METABOLISM, "Metabolism");
|
||||
data.Add(StringKey.MENU_SKILLS_IMMUNITY, "Immunity");
|
||||
data.Add(StringKey.MENU_SKILLS_SURGERY, "Surgery");
|
||||
data.Add(StringKey.MENU_SKILLS_INTELLECT, "Intellect");
|
||||
data.Add(StringKey.MENU_SKILLS_ATTENTION, "Attention");
|
||||
data.Add(StringKey.MENU_SKILLS_REVOLVER, "Revolvers");
|
||||
data.Add(StringKey.MENU_SKILLS_SHOTGUN, "Shotguns");
|
||||
data.Add(StringKey.MENU_SKILLS_HMG, "Heavy Machine Guns");
|
||||
data.Add(StringKey.MENU_SKILLS_DMR, "DMRs");
|
||||
data.Add(StringKey.MENU_SKILLS_AIMDRILLS, "Aim Drills");
|
||||
data.Add(StringKey.MENU_SKILLS_SEARCH, "Search");
|
||||
data.Add(StringKey.MENU_SKILLS_WEAPONTREATMENT, "Weapon Maintenance");
|
||||
data.Add(StringKey.MENU_SKILLS_TROUBLESHOOTING, "Troubleshooting");
|
||||
data.Add(StringKey.MENU_SKILLS_COVERTMOVEMENT, "Covert Movement");
|
||||
data.Add(StringKey.MENU_SKILLS_SMG, "Submachine Guns");
|
||||
data.Add(StringKey.MENU_ITEMS_BUTTON_TPLOOTS, $"Teleport All Loots To You [{Settings.TpLoots}]");
|
||||
data.Add(StringKey.MENU_ITEMS_BUTTON_AIRDROP, $"Call Air Drop [{Settings.CallAirdrop}]");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_TITLE, "Inventory Editor");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_SEARCH, "Search ID");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_GET, "Get Items From Backpack");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_STRINGS, "Item Strings");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_CHANGES, "Changes To Be Made (In Order Of ID, Width And Height)");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_COMMIT, "Commit Changes");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_SETFIR, "Set Whole Inventory Found In Raid");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_TITLE, "Item Dupe");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK, "Dupe Stack x");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_RESETSTACK, "Reset Stack To 1");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTRUBLE, "Fast Stack 400k(RUB)");
|
||||
data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTEUROUSD, "Fast Stack 50k(EUR,USD)");
|
||||
|
||||
// Exfiltration Points
|
||||
data.Add(StringKey.DATA_EP_ACTIVE, "Active");
|
||||
data.Add(StringKey.DATA_EP_TIMER, "Timer");
|
||||
data.Add(StringKey.DATA_EP_CLOSED, "Closed");
|
||||
data.Add(StringKey.DATA_EP_PENDING, "Pending");
|
||||
data.Add(StringKey.DATA_EP_OPEN, "Open");
|
||||
data.Add(StringKey.DATA_EP_REQUIREMENT, "Requirement");
|
||||
|
||||
// Bot Types
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_BOT, "BOT");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_GUARD, "GUARD");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_BEAR, "PMC BEAR");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_USEC, "PMC USEC");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_PMC, "PMC");
|
||||
data.Add(StringKey.DATA_PLAYERTYPE_BOSS, "BOSS");
|
||||
}
|
||||
|
||||
public LocalisationData(Locale locale) {
|
||||
this.locale = locale;
|
||||
switch (locale) {
|
||||
case Locale.CHINESE:
|
||||
zh_CN();
|
||||
break;
|
||||
case Locale.ENGLISH:
|
||||
en_US();
|
||||
break;
|
||||
default:
|
||||
en_US();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public string GetByKey(StringKey key) {
|
||||
string o;
|
||||
if (data.TryGetValue(key, out o)) return o;
|
||||
return $"{key}";
|
||||
}
|
||||
}
|
||||
}
|
||||
125
EscapeFromTarkovCheat/Data/StringKey.cs
Normal file
125
EscapeFromTarkovCheat/Data/StringKey.cs
Normal file
|
|
@ -0,0 +1,125 @@
|
|||
using EFT;
|
||||
using EscapeFromTarkovCheat;
|
||||
using EscapeFromTarkovCheat.Feauters.ESP;
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace EscapeFromTarkovCheat.Data
|
||||
{
|
||||
public enum StringKey
|
||||
{
|
||||
MAIN_TITLE,
|
||||
MENU_PLAYER_VISUAL_TITLE,
|
||||
MENU_MISC_VISUAL_TITLE,
|
||||
MENU_AIMBOT_TITLE,
|
||||
MENU_MISCELLANEOUS_TITLE,
|
||||
MENU_SKILLS_TITLE,
|
||||
MENU_ITEMS_TITLE,
|
||||
MENU_MAIN_DESC_TOGGLE,
|
||||
MENU_MAIN_HINT_UNLOCK,
|
||||
MENU_MAIN_HINT_HEAL,
|
||||
MENU_MAIN_BUTTON_PLAYER_VISUAL,
|
||||
MENU_MAIN_BUTTON_MISC_VISUAL,
|
||||
MENU_MAIN_BUTTON_AIMBOT,
|
||||
MENU_MAIN_BUTTON_MISCELLANEOUS,
|
||||
MENU_MAIN_BUTTON_SKILLS,
|
||||
MENU_MAIN_BUTTON_ITEMS,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYERS,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYER_BOX,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYER_NAME,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYER_LINE,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYER_HEALTH,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYER_SKELETON,
|
||||
MENU_PLAYER_VISUAL_DRAWPLAYER_RANGE,
|
||||
MENU_MISC_VISUAL_DRAWLOOTITEMS,
|
||||
MENU_MISC_VISUAL_LOOTITEMRANGE,
|
||||
MENU_MISC_VISUAL_DRAWCONTAINERS,
|
||||
MENU_MISC_VISUAL_CONTAINERRANGE,
|
||||
MENU_MISC_VISUAL_DRAWEP,
|
||||
MENU_AIMBOT_TOGGLE,
|
||||
MENU_AIMBOT_SMOOTH,
|
||||
MENU_AIMBOT_DRAWFOV,
|
||||
MENU_AIMBOT_FOVRANGE,
|
||||
MENU_AIMBOT_AIMINGRANGE,
|
||||
MENU_AIMBOT_VISIBLEONLY,
|
||||
MENU_AIMBOT_SILENT,
|
||||
MENU_AIMBOT_NORECOIL,
|
||||
MENU_MISCELLANEOUS_GODMODE,
|
||||
MENU_MISCELLANEOUS_STAMINA,
|
||||
MENU_MISCELLANEOUS_SPEEDHACK,
|
||||
MENU_MISCELLANEOUS_SPEEDHACK_ADDITION,
|
||||
MENU_MISCELLANEOUS_BUTTON_HEAL,
|
||||
MENU_MISCELLANEOUS_BUTTON_UNLOCK,
|
||||
MENU_MISCELLANEOUS_BUTTON_KILL,
|
||||
MENU_MISCELLANEOUS_BUTTON_TRADERSTANDING,
|
||||
MENU_MISCELLANEOUS_BUTTON_TPENEMIES,
|
||||
MENU_MISCELLANEOUS_BUTTON_ADDXP,
|
||||
MENU_MISCELLANEOUS_XPINRAID,
|
||||
MENU_MISCELLANEOUS_XPADDITION,
|
||||
MENU_ITEMS_BUTTON_TPLOOTS,
|
||||
MENU_ITEMS_BUTTON_AIRDROP,
|
||||
MENU_ITEMS_INVEDITOR_TITLE,
|
||||
MENU_ITEMS_INVEDITOR_SEARCH,
|
||||
MENU_ITEMS_INVEDITOR_GET,
|
||||
MENU_ITEMS_INVEDITOR_STRINGS,
|
||||
MENU_ITEMS_INVEDITOR_CHANGES,
|
||||
MENU_ITEMS_INVEDITOR_BUTTON_COMMIT,
|
||||
MENU_ITEMS_INVEDITOR_BUTTON_SETFIR,
|
||||
MENU_ITEMS_INVEDITOR_DUPE_TITLE,
|
||||
MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK,
|
||||
MENU_ITEMS_INVEDITOR_DUPE_BUTTON_RESETSTACK,
|
||||
MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTRUBLE,
|
||||
MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTEUROUSD,
|
||||
|
||||
// Skills Menu
|
||||
MENU_SKILLS_BUTTON_MAXALL,
|
||||
MENU_SKILLS_HINT_INRAID,
|
||||
MENU_SKILLS_STRENGTH,
|
||||
MENU_SKILLS_STRESSRESIST,
|
||||
MENU_SKILLS_MAGDRILLS,
|
||||
MENU_SKILLS_MELEE,
|
||||
MENU_SKILLS_HIDEOUT,
|
||||
MENU_SKILLS_CRAFTING,
|
||||
MENU_SKILLS_HEAVYVESTS,
|
||||
MENU_SKILLS_LIGHTVESTS,
|
||||
MENU_SKILLS_LMG,
|
||||
MENU_SKILLS_ASSAULT,
|
||||
MENU_SKILLS_PISTOL,
|
||||
MENU_SKILLS_PERCEPTION,
|
||||
MENU_SKILLS_SNIPER,
|
||||
MENU_SKILLS_SNIPING,
|
||||
MENU_SKILLS_ENDURANCE,
|
||||
MENU_SKILLS_THROWING,
|
||||
MENU_SKILLS_CHARISMA,
|
||||
MENU_SKILLS_HEALTH,
|
||||
MENU_SKILLS_VITALITY,
|
||||
MENU_SKILLS_METABOLISM,
|
||||
MENU_SKILLS_IMMUNITY,
|
||||
MENU_SKILLS_SURGERY,
|
||||
MENU_SKILLS_INTELLECT,
|
||||
MENU_SKILLS_ATTENTION,
|
||||
MENU_SKILLS_REVOLVER,
|
||||
MENU_SKILLS_SHOTGUN,
|
||||
MENU_SKILLS_HMG,
|
||||
MENU_SKILLS_DMR,
|
||||
MENU_SKILLS_AIMDRILLS,
|
||||
MENU_SKILLS_SEARCH,
|
||||
MENU_SKILLS_WEAPONTREATMENT,
|
||||
MENU_SKILLS_TROUBLESHOOTING,
|
||||
MENU_SKILLS_COVERTMOVEMENT,
|
||||
MENU_SKILLS_SMG,
|
||||
|
||||
DATA_EP_ACTIVE,
|
||||
DATA_EP_TIMER,
|
||||
DATA_EP_CLOSED,
|
||||
DATA_EP_PENDING,
|
||||
DATA_EP_OPEN,
|
||||
DATA_EP_REQUIREMENT,
|
||||
DATA_PLAYERTYPE_BOT,
|
||||
DATA_PLAYERTYPE_GUARD,
|
||||
DATA_PLAYERTYPE_BEAR,
|
||||
DATA_PLAYERTYPE_USEC,
|
||||
DATA_PLAYERTYPE_PMC,
|
||||
DATA_PLAYERTYPE_BOSS
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue