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155
EscapeFromTarkovCheat/Data/GameExfiltrationPoint.cs
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155
EscapeFromTarkovCheat/Data/GameExfiltrationPoint.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EFT.Interactive;
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using EscapeFromTarkovCheat.Utils;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Data
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{
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class GameExfiltrationPoint
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{
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public ExfiltrationPoint ExfiltrationPoint { get; }
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public Vector3 ScreenPosition => screenPosition;
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public bool IsOnScreen { get; private set; }
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public float Distance { get; private set; }
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public string Name { get; set; }
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public bool Eligible { get; private set; }
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public string FormattedDistance => $"{Math.Round(Distance)}m";
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private Vector3 screenPosition;
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public GameExfiltrationPoint(ExfiltrationPoint exfiltrationPoint, bool eligible)
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{
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if (exfiltrationPoint == null)
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throw new ArgumentNullException(nameof(exfiltrationPoint));
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ExfiltrationPoint = exfiltrationPoint;
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screenPosition = default;
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Distance = 0f;
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Name = exfiltrationPoint.Settings.Name.Localized();
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Eligible = eligible;
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}
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public void RecalculateDynamics()
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{
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if (!GameUtils.IsExfiltrationPointValid(ExfiltrationPoint))
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return;
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screenPosition = GameUtils.WorldPointToScreenPoint(ExfiltrationPoint.transform.position);
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IsOnScreen = GameUtils.IsScreenPointVisible(screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, ExfiltrationPoint.transform.position);
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}
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private string ExtractionNameToSimpleName(string extractionName)
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{
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// Factory
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if (extractionName.Contains("exit (3)"))
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return "Cellars";
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if (extractionName.Contains("exit (1)"))
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return "Gate 3";
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if (extractionName.Contains("exit (2)"))
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return "Gate 0";
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if (extractionName.Contains("exit_scav_gate3"))
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return "Gate 3";
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if (extractionName.Contains("exit_scav_camer"))
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return "Blinking Light";
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if (extractionName.Contains("exit_scav_office"))
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return "Office";
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// Woods
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if (extractionName.Contains("eastg"))
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return "East Gate";
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if (extractionName.Contains("scavh"))
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return "House";
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if (extractionName.Contains("deads"))
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return "Dead Mans Place";
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if (extractionName.Contains("var1_1_constant"))
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return "Outskirts";
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if (extractionName.Contains("scav_outskirts"))
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return "Outskirts";
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if (extractionName.Contains("water"))
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return "Outskirts Water";
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if (extractionName.Contains("boat"))
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return "The Boat";
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if (extractionName.Contains("mountain"))
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return "Mountain Stash";
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if (extractionName.Contains("oldstation"))
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return "Old Station";
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if (extractionName.Contains("UNroad"))
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return "UN Road Block";
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if (extractionName.Contains("var2_1_const"))
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return "UN Road Block";
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if (extractionName.Contains("gatetofactory"))
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return "Gate to Factory";
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if (extractionName.Contains("RUAF"))
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return "RUAF Gate";
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// Shoreline
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if (extractionName.Contains("roadtoc"))
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return "Road to Customs";
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if (extractionName.Contains("lighthouse"))
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return "Lighthouse";
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if (extractionName.Contains("tunnel"))
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return "Tunnel";
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if (extractionName.Contains("wreckedr"))
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return "Wrecked Road";
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if (extractionName.Contains("deadend"))
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return "Dead End";
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if (extractionName.Contains("housefence"))
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return "Ruined House Fence";
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if (extractionName.Contains("gyment"))
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return "Gym Entrance";
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if (extractionName.Contains("southfence"))
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return "South Fence Passage";
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if (extractionName.Contains("adm_base"))
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return "Admin Basement";
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// Customs
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if (extractionName.Contains("administrationg"))
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return "Administration Gate";
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if (extractionName.Contains("factoryfar"))
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return "Factory Far Corner";
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if (extractionName.Contains("oldazs"))
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return "Old Gate";
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if (extractionName.Contains("milkp_sh"))
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return "Shack";
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if (extractionName.Contains("beyondfuel"))
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return "Beyond Fuel Tank";
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if (extractionName.Contains("railroadtom"))
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return "Railroad to Mil Base";
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if (extractionName.Contains("_pay_car"))
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return "V-Exit";
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if (extractionName.Contains("oldroadgate"))
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return "Old Road Gate";
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if (extractionName.Contains("sniperroad"))
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return "Sniper Road Block";
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if (extractionName.Contains("warehouse17"))
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return "Warehouse 17";
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if (extractionName.Contains("factoryshacks"))
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return "Factory Shacks";
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if (extractionName.Contains("railroadtotarkov"))
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return "Railroad to Tarkov";
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if (extractionName.Contains("trailerpark"))
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return "Trailer Park";
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if (extractionName.Contains("crossroads"))
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return "Crossroads";
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if (extractionName.Contains("railroadtoport"))
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return "Railroad to Port";
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// Interchange
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if (extractionName.Contains("NW_Exfil"))
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return "North West Extract";
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if (extractionName.Contains("SE_Exfil"))
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return "Emmercom";
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return extractionName;
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}
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}
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}
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