the initial commit to the repo.
This commit is contained in:
parent
025c032b8c
commit
1b757591b9
264 changed files with 21882 additions and 0 deletions
81
EscapeFromTarkovCheat/Features/ESP/ItemESP.cs
Normal file
81
EscapeFromTarkovCheat/Features/ESP/ItemESP.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Comfort.Common;
|
||||
using EFT;
|
||||
using EFT.Interactive;
|
||||
using EscapeFromTarkovCheat.Data;
|
||||
using EscapeFromTarkovCheat.Utils;
|
||||
using JsonType;
|
||||
using UnityEngine;
|
||||
|
||||
namespace EscapeFromTarkovCheat.Feauters.ESP
|
||||
{
|
||||
public class ItemESP : MonoBehaviour
|
||||
{
|
||||
private static readonly float CacheLootItemsInterval = 4f;
|
||||
private float _nextLootItemCacheTime;
|
||||
|
||||
//private static readonly Color SpecialColor = new Color(1f, 0.2f, 0.09f);
|
||||
private static readonly Color QuestColor = Color.yellow;
|
||||
private static readonly Color CommonColor = Color.white;
|
||||
private static readonly Color RareColor = new Color(0.38f, 0.43f, 1f);
|
||||
private static readonly Color SuperRareColor = new Color(1f, 0.29f, 0.36f);
|
||||
|
||||
private List<GameLootItem> _gameLootItems = new List<GameLootItem>();
|
||||
private Stopwatch _stopwatch = new Stopwatch();
|
||||
public void Update()
|
||||
{
|
||||
if (!Settings.DrawLootItems)
|
||||
return;
|
||||
|
||||
if (Time.time >= _nextLootItemCacheTime)
|
||||
{
|
||||
if ((Main.GameWorld != null) && (Main.GameWorld.LootItems != null))
|
||||
{
|
||||
_gameLootItems.Clear();
|
||||
|
||||
for (int i = 0; i < Main.GameWorld.LootItems.Count; i++)
|
||||
{
|
||||
LootItem lootItem = Main.GameWorld.LootItems.GetByIndex(i);
|
||||
|
||||
if (!GameUtils.IsLootItemValid(lootItem) || (Vector3.Distance(Main.MainCamera.transform.position, lootItem.transform.position) > Settings.DrawLootItemsDistance))
|
||||
continue;
|
||||
|
||||
_gameLootItems.Add(new GameLootItem(lootItem));
|
||||
}
|
||||
|
||||
_nextLootItemCacheTime = (Time.time + CacheLootItemsInterval);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (GameLootItem gameLootItem in _gameLootItems)
|
||||
gameLootItem.RecalculateDynamics();
|
||||
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (Settings.DrawLootItems)
|
||||
{
|
||||
foreach (var gameLootItem in _gameLootItems)
|
||||
{
|
||||
if (!GameUtils.IsLootItemValid(gameLootItem.LootItem) || !gameLootItem.IsOnScreen || gameLootItem.Distance > Settings.DrawLootItemsDistance)
|
||||
continue;
|
||||
|
||||
string lootItemName = $"{gameLootItem.LootItem.Item.ShortName.Localized()} [{gameLootItem.FormattedDistance}]";
|
||||
|
||||
if (gameLootItem.LootItem.Item.Template.Rarity == ELootRarity.Common)
|
||||
Render.DrawString(new Vector2(gameLootItem.ScreenPosition.x - 50f, gameLootItem.ScreenPosition.y), lootItemName, CommonColor);
|
||||
if (gameLootItem.LootItem.Item.Template.Rarity == ELootRarity.Rare)
|
||||
Render.DrawString(new Vector2(gameLootItem.ScreenPosition.x - 50f, gameLootItem.ScreenPosition.y), lootItemName, RareColor);
|
||||
if (gameLootItem.LootItem.Item.Template.Rarity == ELootRarity.Superrare)
|
||||
Render.DrawString(new Vector2(gameLootItem.ScreenPosition.x - 50f, gameLootItem.ScreenPosition.y), lootItemName, SuperRareColor);
|
||||
if (gameLootItem.LootItem.Item.Template.QuestItem)
|
||||
Render.DrawString(new Vector2(gameLootItem.ScreenPosition.x - 50f, gameLootItem.ScreenPosition.y), lootItemName, QuestColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue