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191
EscapeFromTarkovCheat/Features/ESP/PlayerESP.cs
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191
EscapeFromTarkovCheat/Features/ESP/PlayerESP.cs
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using EFT;
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using EscapeFromTarkovCheat.Data;
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using EscapeFromTarkovCheat.Utils;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Feauters.ESP
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{
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public class PlayerESP : MonoBehaviour
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{
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private static readonly Color _playerColor = Color.cyan;
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private static readonly Color _botColor = Color.yellow;
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private static readonly Color _healthColor = Color.green;
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private static readonly Color _bossColor = Color.red;
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private static readonly Color _cultistLeader = Color.red;
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private static readonly Color _cultistGuard = Color.red;
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private static readonly Color _guardColor = Color.red;
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private static readonly Color _skeletonColor = Color.cyan;
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private static readonly HashSet<string> BossNames = new HashSet<string>
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{
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"Killa",
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"Reshala",
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"Sanitar",
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"Glukhar",
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"Shturman",
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"Tagilla",
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"Knight",
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"BirdEye",
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"Zryachiy",
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"Big Pipe",
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"Kaban"
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};
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// Token: 0x0200001D RID: 29
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public enum PlayerType
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{
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SCAV,
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PLAYERSCAV,
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PLAYER,
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TEAMMATE,
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FOLLOWER,
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BOSS
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}
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public static bool IsBossByName(string playerName)
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{
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return PlayerESP.BossNames.Contains(playerName);
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}
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public static string PlayerName(Player player, ref PlayerESP.PlayerType playerType)
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{
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if (player.Profile.Info.RegistrationDate > 0)
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{
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if (player.Profile.Info.Side == EPlayerSide.Savage)
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{
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playerType = PlayerESP.PlayerType.PLAYERSCAV;
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return "player";
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}
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playerType = PlayerESP.PlayerType.PLAYER;
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return player.Profile.Info.Side.ToString() + " [" + player.Profile.Info.Level.ToString() + "]";
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}
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if (player.Profile.Info.Settings.Role.ToString().IndexOf("boss") != -1)
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{
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playerType = PlayerESP.PlayerType.BOSS;
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return "BOSS";
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}
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if (player.Profile.Info.Settings.Role.ToString().IndexOf("follower") != -1)
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{
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playerType = PlayerESP.PlayerType.FOLLOWER;
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return "Follower";
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}
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if (player.Profile.Info.Settings.Role.ToString().ToLower().IndexOf("pmcbot") != -1)
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{
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playerType = PlayerESP.PlayerType.SCAV;
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return "Raider";
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}
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playerType = PlayerESP.PlayerType.SCAV;
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return "";
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}
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private void DrawPlayerName(GamePlayer gamePlayer, ref Color color)
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{
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string text = "";
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WildSpawnType role = gamePlayer.Player.Profile.Info.Settings.Role;
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if (gamePlayer.IsAI)
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{
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text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_BOT)} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._botColor;
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}
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else
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{
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text = $"{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._playerColor;
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}
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if (gamePlayer.Player.Profile.Info.Settings.IsFollower())
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{
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text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_GUARD)}-{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._guardColor;
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}
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if (gamePlayer.Player.Profile.Info.Settings.IsBoss())
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{
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switch (role)
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{
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case WildSpawnType.sectantPriest:
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text = $"{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._cultistLeader;
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break;
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case WildSpawnType.sectantWarrior:
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text = $"{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._cultistGuard;
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break;
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case WildSpawnType.pmcBEAR:
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text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_BEAR)} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._playerColor;
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break;
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case WildSpawnType.pmcUSEC:
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text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_USEC)} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._playerColor;
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break;
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case WildSpawnType.pmcBot:
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text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_PMC)} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._playerColor;
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break;
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default:
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text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_BOSS)}-{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
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color = PlayerESP._bossColor;
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break;
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}
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}
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Vector2 vector = GUI.skin.GetStyle(text).CalcSize(new GUIContent(text));
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Render.DrawString(new Vector2(gamePlayer.ScreenPosition.x - vector.x / 2f, gamePlayer.HeadScreenPosition.y - 20f), text, color, true);
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}
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private void DrawPlayerHealth(GamePlayer gamePlayer, float boxPositionY, float boxHeight, float boxWidth)
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{
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if (!gamePlayer.Player.HealthController.IsAlive)
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return;
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float current = gamePlayer.Player.HealthController.GetBodyPartHealth(EBodyPart.Common, false).Current;
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float maximum = gamePlayer.Player.HealthController.GetBodyPartHealth(EBodyPart.Common, false).Maximum;
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float healthBarHeight = GameUtils.Map(current, 0f, maximum, 0f, boxHeight);
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Render.DrawLine(new Vector2(gamePlayer.ScreenPosition.x - boxWidth / 2f - 3f, boxPositionY + boxHeight - healthBarHeight),
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new Vector2(gamePlayer.ScreenPosition.x - boxWidth / 2f - 3f, boxPositionY + boxHeight), 3f, PlayerESP._healthColor);
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}
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public void OnGUI()
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{
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if (!Settings.DrawPlayers)
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return;
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if (Main.notReady())
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return;
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foreach (GamePlayer gamePlayer in Main.GamePlayers)
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{
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if (!gamePlayer.IsOnScreen)
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continue;
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if (gamePlayer.Distance > Settings.DrawPlayersDistance)
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continue;
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if (gamePlayer.Player == Main.LocalPlayer)
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continue;
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Color color = gamePlayer.IsAI ? PlayerESP._botColor : PlayerESP._playerColor;
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float boxPositionY = (gamePlayer.HeadScreenPosition.y - 10f);
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float boxHeight = (Math.Abs(gamePlayer.HeadScreenPosition.y - gamePlayer.ScreenPosition.y) + 10f);
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float boxWidth = (boxHeight * 0.65f);
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if (Settings.DrawPlayerBox)
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Render.DrawBox(gamePlayer.ScreenPosition.x - boxWidth / 2f, boxPositionY, boxWidth, boxHeight, color);
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if (Settings.DrawPlayerSkeletons)
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PlayerSkeletons.DrawSkeleton(new GamePlayer(gamePlayer.Player), _skeletonColor);
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if (Settings.DrawPlayerHealth)
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DrawPlayerHealth(gamePlayer, boxPositionY, boxHeight, boxWidth);
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if (Settings.DrawPlayerName)
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DrawPlayerName(gamePlayer, ref color);
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if (Settings.DrawPlayerLine)
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Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)Screen.height),
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new Vector2(gamePlayer.ScreenPosition.x, gamePlayer.ScreenPosition.y),
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1.5f, Color.red);
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}
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}
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}
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}
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