the initial commit to the repo.

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NukedBart 2025-10-25 01:27:14 +08:00
parent 025c032b8c
commit 1b757591b9
264 changed files with 21882 additions and 0 deletions

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using EFT;
using EscapeFromTarkovCheat.Data;
using EscapeFromTarkovCheat.Utils;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace EscapeFromTarkovCheat.Feauters.ESP
{
public class PlayerESP : MonoBehaviour
{
private static readonly Color _playerColor = Color.cyan;
private static readonly Color _botColor = Color.yellow;
private static readonly Color _healthColor = Color.green;
private static readonly Color _bossColor = Color.red;
private static readonly Color _cultistLeader = Color.red;
private static readonly Color _cultistGuard = Color.red;
private static readonly Color _guardColor = Color.red;
private static readonly Color _skeletonColor = Color.cyan;
private static readonly HashSet<string> BossNames = new HashSet<string>
{
"Killa",
"Reshala",
"Sanitar",
"Glukhar",
"Shturman",
"Tagilla",
"Knight",
"BirdEye",
"Zryachiy",
"Big Pipe",
"Kaban"
};
// Token: 0x0200001D RID: 29
public enum PlayerType
{
SCAV,
PLAYERSCAV,
PLAYER,
TEAMMATE,
FOLLOWER,
BOSS
}
public static bool IsBossByName(string playerName)
{
return PlayerESP.BossNames.Contains(playerName);
}
public static string PlayerName(Player player, ref PlayerESP.PlayerType playerType)
{
if (player.Profile.Info.RegistrationDate > 0)
{
if (player.Profile.Info.Side == EPlayerSide.Savage)
{
playerType = PlayerESP.PlayerType.PLAYERSCAV;
return "player";
}
playerType = PlayerESP.PlayerType.PLAYER;
return player.Profile.Info.Side.ToString() + " [" + player.Profile.Info.Level.ToString() + "]";
}
if (player.Profile.Info.Settings.Role.ToString().IndexOf("boss") != -1)
{
playerType = PlayerESP.PlayerType.BOSS;
return "BOSS";
}
if (player.Profile.Info.Settings.Role.ToString().IndexOf("follower") != -1)
{
playerType = PlayerESP.PlayerType.FOLLOWER;
return "Follower";
}
if (player.Profile.Info.Settings.Role.ToString().ToLower().IndexOf("pmcbot") != -1)
{
playerType = PlayerESP.PlayerType.SCAV;
return "Raider";
}
playerType = PlayerESP.PlayerType.SCAV;
return "";
}
private void DrawPlayerName(GamePlayer gamePlayer, ref Color color)
{
string text = "";
WildSpawnType role = gamePlayer.Player.Profile.Info.Settings.Role;
if (gamePlayer.IsAI)
{
text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_BOT)} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._botColor;
}
else
{
text = $"{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._playerColor;
}
if (gamePlayer.Player.Profile.Info.Settings.IsFollower())
{
text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_GUARD)}-{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._guardColor;
}
if (gamePlayer.Player.Profile.Info.Settings.IsBoss())
{
switch (role)
{
case WildSpawnType.sectantPriest:
text = $"{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._cultistLeader;
break;
case WildSpawnType.sectantWarrior:
text = $"{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._cultistGuard;
break;
case WildSpawnType.pmcBEAR:
text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_BEAR)} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._playerColor;
break;
case WildSpawnType.pmcUSEC:
text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_USEC)} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._playerColor;
break;
case WildSpawnType.pmcBot:
text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_PMC)} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._playerColor;
break;
default:
text = $"{LocalisationManager.GetString(Settings.Language, StringKey.DATA_PLAYERTYPE_BOSS)}-{gamePlayer.Player.Profile.Info.Nickname} [{gamePlayer.FormattedDistance}]";
color = PlayerESP._bossColor;
break;
}
}
Vector2 vector = GUI.skin.GetStyle(text).CalcSize(new GUIContent(text));
Render.DrawString(new Vector2(gamePlayer.ScreenPosition.x - vector.x / 2f, gamePlayer.HeadScreenPosition.y - 20f), text, color, true);
}
private void DrawPlayerHealth(GamePlayer gamePlayer, float boxPositionY, float boxHeight, float boxWidth)
{
if (!gamePlayer.Player.HealthController.IsAlive)
return;
float current = gamePlayer.Player.HealthController.GetBodyPartHealth(EBodyPart.Common, false).Current;
float maximum = gamePlayer.Player.HealthController.GetBodyPartHealth(EBodyPart.Common, false).Maximum;
float healthBarHeight = GameUtils.Map(current, 0f, maximum, 0f, boxHeight);
Render.DrawLine(new Vector2(gamePlayer.ScreenPosition.x - boxWidth / 2f - 3f, boxPositionY + boxHeight - healthBarHeight),
new Vector2(gamePlayer.ScreenPosition.x - boxWidth / 2f - 3f, boxPositionY + boxHeight), 3f, PlayerESP._healthColor);
}
public void OnGUI()
{
if (!Settings.DrawPlayers)
return;
if (Main.notReady())
return;
foreach (GamePlayer gamePlayer in Main.GamePlayers)
{
if (!gamePlayer.IsOnScreen)
continue;
if (gamePlayer.Distance > Settings.DrawPlayersDistance)
continue;
if (gamePlayer.Player == Main.LocalPlayer)
continue;
Color color = gamePlayer.IsAI ? PlayerESP._botColor : PlayerESP._playerColor;
float boxPositionY = (gamePlayer.HeadScreenPosition.y - 10f);
float boxHeight = (Math.Abs(gamePlayer.HeadScreenPosition.y - gamePlayer.ScreenPosition.y) + 10f);
float boxWidth = (boxHeight * 0.65f);
if (Settings.DrawPlayerBox)
Render.DrawBox(gamePlayer.ScreenPosition.x - boxWidth / 2f, boxPositionY, boxWidth, boxHeight, color);
if (Settings.DrawPlayerSkeletons)
PlayerSkeletons.DrawSkeleton(new GamePlayer(gamePlayer.Player), _skeletonColor);
if (Settings.DrawPlayerHealth)
DrawPlayerHealth(gamePlayer, boxPositionY, boxHeight, boxWidth);
if (Settings.DrawPlayerName)
DrawPlayerName(gamePlayer, ref color);
if (Settings.DrawPlayerLine)
Render.DrawLine(new Vector2((float)(Screen.width / 2), (float)Screen.height),
new Vector2(gamePlayer.ScreenPosition.x, gamePlayer.ScreenPosition.y),
1.5f, Color.red);
}
}
}
}