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226
EscapeFromTarkovCheat/Features/ItemFeatures.cs
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226
EscapeFromTarkovCheat/Features/ItemFeatures.cs
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using EFT;
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using EFT.InventoryLogic;
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using EscapeFromTarkovCheat.Utils;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace EscapeFromTarkovCheat
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{
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// Token: 0x02000006 RID: 6
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public static class ItemFeatures
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{
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public static List<Item> collectedItems = new List<Item>();
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public static string _searchQuery = "";
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public static string _itemStringText = "";
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public static string _id = "";
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private static int id = 0;
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public static string _width = "";
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private static int width = 0;
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public static string _height = "";
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private static int height = 0;
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private static float _logTime = Time.time;
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public static string ItemStringText
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{
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get
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{
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return _itemStringText;
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}
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}
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public static string Id
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{
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get
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{
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return _id;
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}
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}
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public static string Width
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{
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get
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{
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return _width;
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}
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}
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public static string Height
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{
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get
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{
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return _height;
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}
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}
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public static string GetSearchQuery() => _searchQuery;
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public static void GetItemsInInventory()
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{
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GameUtils.AddConsoleLog("GetItemsInInventory called");
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collectedItems.Clear();
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List<string> itemStrings = new List<string>();
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EquipmentSlot[] slots = { EquipmentSlot.Backpack };
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if (Main.notReady())
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{
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GameUtils.AddConsoleLog("You are not in raid.");
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return;
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}
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if (Main.LocalPlayer.Profile == null)
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{
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GameUtils.AddConsoleLog("The current raid is in the state of loading.");
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return;
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}
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if (Main.LocalPlayer.Profile.Inventory == null)
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{
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GameUtils.AddConsoleLog("Your Inventory class currently has no instance.");
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return;
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}
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IEnumerable<Item> items = Main.LocalPlayer.Profile.Inventory.GetItemsInSlots(slots);
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if (items == null || items.Count() == 0)
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{
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GameUtils.AddConsoleLog("Your inventory is either empty or not loaded.");
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return;
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}
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GameUtils.AddConsoleLog($"Found {items.Count()} items in backpack");
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foreach (Item item in items)
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{
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if (!GameUtils.IsInventoryItemValid(item))
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continue;
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if (!item.Name.Localized().ToLower().Contains(_searchQuery.ToLower()))
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continue;
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itemStrings.Add(item.Name.Localized());
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collectedItems.Add(item);
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GameUtils.AddConsoleLog($"Added item: {item.Name.Localized()}");
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}
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_itemStringText = string.Join("\n", itemStrings);
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}
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public static void Commit()
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{
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GameUtils.AddConsoleLog("SetItemsInInventory called");
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if (collectedItems.Count <= 0)
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{
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GameUtils.AddConsoleLog("No items in collectedItems");
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return;
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}
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foreach (Item item in collectedItems)
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{
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if (!item.Name.ToLower().Contains(_searchQuery.ToLower()))
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continue;
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item.Template._id = _id;
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GameUtils.AddConsoleLog($"Set {item.Name} _id to {_id}");
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if (int.TryParse(_width, out width)) // 字符串转整数 : Casting string to int
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{
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item.Template.Width = width;
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GameUtils.AddConsoleLog($"Set {item.Name.Localized()} Width to {width}");
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}
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if (int.TryParse(_height, out height))
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{
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item.Template.Height = height;
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GameUtils.AddConsoleLog($"Set {item.Name.Localized()} Height to {height}");
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}
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}
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}
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public static void ResetItemsInInventory()
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{
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GameUtils.AddConsoleLog("ResetItemsInInventory called");
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DupeItemsInInventory(1);
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}
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public static void DupeItemsInInventory(int count)
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{
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GameUtils.AddConsoleLog($"DupeItemsInInventory with argument {count} called");
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if (collectedItems.Count <= 0)
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{
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GameUtils.AddConsoleLog("No items in collectedItems");
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return;
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}
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foreach (Item item in collectedItems)
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{
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item.StackObjectsCount = count;
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GameUtils.AddConsoleLog($"Duped {item.Name.Localized()} stack to {count}");
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}
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}
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public static void DupeDollarsEuros()
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{
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DupeItemsInInventory(50000);
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}
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public static void DupeRubles()
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{
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DupeItemsInInventory(400000);
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}
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public static void SetInventoryFoundInRaid()
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{
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GameUtils.AddConsoleLog("FoundInRaidInventory called");
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if (Main.notReady())
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{
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GameUtils.AddConsoleLog("You are not in raid.");
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return;
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}
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if (Main.LocalPlayer.Profile == null)
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{
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GameUtils.AddConsoleLog("The current raid is in the state of loading.");
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return;
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}
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if (Main.LocalPlayer.Profile.Inventory == null)
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{
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GameUtils.AddConsoleLog("Your Inventory class currently has no instance.");
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return;
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}
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IEnumerable<Item> items = Main.LocalPlayer.Profile.Inventory.GetPlayerItems(EPlayerItems.All);
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if (items == null || items.Count() == 0)
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{
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GameUtils.AddConsoleLog("Your inventory is either empty or not loaded.");
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return;
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}
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GameUtils.AddConsoleLog($"Found {items.Count()} items in inventory");
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foreach (Item item in items)
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{
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if (!GameUtils.IsInventoryItemValid(item))
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continue;
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item.SpawnedInSession = true;
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GameUtils.AddConsoleLog($"Set {item.Name.Localized()} to SpawnedInSession");
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}
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}
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public static void SetSearchQuery(string searchQuery)
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{
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_searchQuery = searchQuery;
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if (Time.time > _logTime && Settings.debug)
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{
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GameUtils.AddConsoleLog($"Search query set to: {searchQuery}");
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_logTime = Time.time + 1f;
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}
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}
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public static void UpdateValues(string id, string width, string height)
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{
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_id = id;
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_width = width;
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_height = height;
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if (Time.time > _logTime && Settings.debug)
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{
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GameUtils.AddConsoleLog($"New values set: {id}, {width}, {height}");
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_logTime = Time.time + 1f;
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}
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}
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}
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}
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