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165
EscapeFromTarkovCheat/Utils/BoneType.cs
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165
EscapeFromTarkovCheat/Utils/BoneType.cs
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using EscapeFromTarkovCheat.Utils;
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using System;
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using System.Linq;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Utils
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{
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public enum BoneType
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{
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Empty = 0,
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IKController,
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Mesh,
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Vest_0,
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Vest_1,
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backpack,
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backpack_0,
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backpack_1,
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backpack_2,
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razgruz,
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razgruz_0,
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razgruz_1,
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razgruz_2,
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Root_Joint,
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HumanPelvis,
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HumanLThigh1,
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HumanLThigh2,
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HumanLCalf,
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HumanLFoot,
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HumanLToe,
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HumanRThigh1,
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HumanRThigh2,
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HumanRCalf,
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HumanRFoot,
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HumanRToe,
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Bear_Feet,
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USEC_Feet,
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BEAR_feet_1,
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weapon_holster_pistol,
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HumanSpine1,
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HumanGear1,
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HumanGear2,
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HumanGear3,
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HumanGear4,
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HumanGear4_1,
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HumanGear5,
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HumanSpine2,
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HumanSpine3,
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IK_S_LForearm1,
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IK_S_LForearm2,
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IK_S_LForearm3,
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IK_S_LPalm,
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IK_S_LDigit11,
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IK_S_LDigit12,
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IK_S_LDigit13,
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IK_S_LDigit21,
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IK_S_LDigit22,
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IK_S_LDigit23,
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IK_S_LDigit31,
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IK_S_LDigit32,
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IK_S_LDigit33,
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IK_S_LDigit41,
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IK_S_LDigit42,
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IK_S_LDigit43,
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IK_S_LDigit51,
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IK_S_LDigit52,
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IK_S_LDigit53,
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XYZ,
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LCollarbone_anim,
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RCollarbone_anim,
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RCollarbone_anim_XYZ,
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Weapon_root_3rd_anim,
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Weapon_root_3rd_anim_XYZ_1,
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Bend_Goal_Left,
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Bend_Goal_Right,
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Bend_Goal_Right_XYZ_1,
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HumanRibcage,
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IK_LForearm1,
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IK_LForearm2,
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IK_LForearm3,
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IK_LPalm,
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IK_LDigit11,
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IK_LDigit12,
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IK_LDigit13,
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IK_LDigit21,
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IK_LDigit22,
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IK_LDigit23,
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IK_LDigit31,
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IK_LDigit32,
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IK_LDigit33,
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IK_LDigit41,
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IK_LDigit42,
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IK_LDigit43,
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IK_LDigit51,
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IK_LDigit52,
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IK_LDigit53,
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Camera_animated,
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CameraContainer,
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Cam,
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HumanLCollarbone,
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HumanLUpperarm,
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HumanLForearm1,
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HumanLForearm2,
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HumanLForearm3,
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HumanLPalm,
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HumanLDigit11,
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HumanLDigit12,
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HumanLDigit13,
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HumanLDigit21,
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HumanLDigit22,
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HumanLDigit23,
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HumanLDigit31,
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HumanLDigit32,
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HumanLDigit33,
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HumanLDigit41,
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HumanLDigit42,
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HumanLDigit43,
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HumanLDigit51,
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HumanLDigit52,
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HumanLDigit53,
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HumanRCollarbone,
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HumanRUpperarm,
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HumanRForearm1,
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HumanRForearm2,
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HumanRForearm3,
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HumanRPalm,
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HumanRDigit11,
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HumanRDigit12,
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HumanRDigit13,
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HumanRDigit21,
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HumanRDigit22,
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HumanRDigit23,
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HumanRDigit31,
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HumanRDigit32,
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HumanRDigit33,
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HumanRDigit41,
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HumanRDigit42,
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HumanRDigit43,
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HumanRDigit51,
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HumanRDigit52,
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HumanRDigit53,
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Weapon_root,
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HumanNeck,
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HumanHead,
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HumanBackpack,
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weapon_holster,
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weapon_holster1,
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Camera_animated_3rd
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}
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public static class BonesType
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{
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public static Vector3 GetBonePosition(BoneType boneType)
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{
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var player = Main.LocalPlayer;
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if (player == null || player.PlayerBody == null || player.PlayerBody.SkeletonRootJoint == null)
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return Vector3.zero;
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var bone = player.PlayerBody.SkeletonRootJoint.Bones.ElementAtOrDefault((int)boneType).Value;
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if (bone == null)
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return Vector3.zero;
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return GameUtils.WorldPointToScreenPoint(bone.position);
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}
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}
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}
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