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148
stoopid.raw/stupid.solutions.Data/GamePlayer.cs
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148
stoopid.raw/stupid.solutions.Data/GamePlayer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using EFT;
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using EFT.InventoryLogic;
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using EFT.UI;
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using stupid.solutions.stupid.solutions.Data;
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using stupid.solutions.Utils;
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using UnityEngine;
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namespace stupid.solutions.Data;
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public class GamePlayer
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{
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private Vector3 screenPosition;
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private Vector3 headScreenPosition;
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public Player Player { get; }
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public Vector3 ScreenPosition => screenPosition;
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public Vector3 HeadScreenPosition => headScreenPosition;
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public bool IsOnScreen { get; private set; }
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public bool IsVisible { get; private set; }
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public float Distance { get; private set; }
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public bool ItemInit { get; private set; }
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public float DistanceFromCenter { get; set; }
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public string FormattedDistance => $"{(int)Math.Round(Distance)}m";
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public List<ContainerItem> LootItems { get; private set; }
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public int? totalinventoryprice { get; private set; }
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public bool isselected { get; set; }
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public GamePlayer(Player player)
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{
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if (player == null)
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{
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throw new ArgumentNullException("player");
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}
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Player = player;
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screenPosition = default(Vector3);
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headScreenPosition = default(Vector3);
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IsOnScreen = false;
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Distance = 0f;
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LootItems = new List<ContainerItem>();
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ItemInit = false;
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totalinventoryprice = null;
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}
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private void DoRefreshItems()
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{
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LootItems.Clear();
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foreach (Item allItem in Player.Profile.Inventory.Equipment.GetAllItems())
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{
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if (allItem == null)
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continue;
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ContainerItem lootItem = new ContainerItem(allItem);
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lootItem.RecalculateDynamics();
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lootItem.SetItemCat();
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ContainerItem containerItem = LootItems.FirstOrDefault((ContainerItem i) => i.ItemID == lootItem.ItemID);
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if (containerItem != null)
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{
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if (lootItem.Item.StackObjectsCount <= lootItem.Item.StackMaxSize && 100 >= lootItem.Item.StackObjectsCount)
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{
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containerItem.Count += lootItem.Count + (lootItem.Item.StackObjectsCount - 1);
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if (containerItem.Count > 1500)
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{
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containerItem.Count -= 1500;
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}
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if (containerItem.Count > 500)
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{
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containerItem.Count -= 500;
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}
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}
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}
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else if (lootItem.Item.StackObjectsCount <= lootItem.Item.StackMaxSize && 100 >= lootItem.Item.StackObjectsCount)
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{
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if (lootItem.Item.StackObjectsCount > 1)
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{
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lootItem.Count += lootItem.Item.StackObjectsCount - 1;
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}
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LootItems.Add(lootItem);
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}
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}
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foreach (ContainerItem lootItem2 in LootItems)
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{
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lootItem2.CalculateItemPrice();
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}
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totalinventoryprice = LootItems.Sum((ContainerItem item) => item.itemprice);
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ItemInit = true;
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}
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public void RefreshItems()
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{
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try
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{
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DoRefreshItems();
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}
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catch (Exception arg)
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{
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ConsoleScreen.Log($"Error whilst refreshing GamePlayers Inventory Items : {arg} ");
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}
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}
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public void RecalculateDynamics()
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{
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try
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{
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if (!GameUtils.IsPlayerValid(Player))
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{
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return;
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}
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screenPosition = GameUtils.WorldPointToScreenPoint(Player.Transform.position);
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if (Menu2.selectedEntity != null)
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{
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if (Player == Menu2.selectedEntity)
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{
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isselected = true;
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}
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else
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{
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isselected = false;
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}
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}
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if (Player.PlayerBones != null)
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{
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headScreenPosition = GameUtils.WorldPointToScreenPoint(Player.PlayerBones.Head.position);
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}
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IsOnScreen = GameUtils.IsScreenPointVisible(screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, Player.Transform.position);
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}
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catch (Exception arg)
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{
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ConsoleScreen.Log($"Error whilst Recalculating Dynamics for GamePlayer Instance : {arg}");
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}
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}
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}
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