the initial commit to the repo.

This commit is contained in:
NukedBart 2025-10-25 01:27:14 +08:00
parent 025c032b8c
commit 1b757591b9
264 changed files with 21882 additions and 0 deletions

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using System;
using EFT;
using EFT.InventoryLogic;
using stupid.solutions.Data;
using stupid.solutions.HenryBot;
using stupid.solutions.stupid.solutions.Data;
using stupid.solutions.Utils;
using UnityEngine;
namespace stupid.solutions.Features;
public class HookObject
{
public object SilentAimHook(object ammo, Vector3 origin, Vector3 direction, int fireIndex, Player player, Item weapon, float speedFactor = 1f, int fragmentIndex = 0)
{
try
{
if (Main.LocalPlayer?.HandsController.Item is Weapon && Settings.SilentAim && Input.GetMouseButton(0))
{
GamePlayer target = Aimbot.Target;
OnlineGamePlayer oTarget = Aimbot.OTarget;
if ((target != null || oTarget != null) && Main.LocalPlayer != null)
{
Vector3 zero = Vector3.zero;
if (Main.OnlineGamePlayers.Count > 0)
{
WildSpawnType wildSpawnType = WildSpawnType.pmcUSEC;
zero = ((wildSpawnType == WildSpawnType.infectedAssault || wildSpawnType == WildSpawnType.infectedCivil || wildSpawnType == WildSpawnType.infectedLaborant || wildSpawnType == WildSpawnType.infectedPmc) ? (GameUtils.FinalVectorO(oTarget.Player, Aimbot.zombiebone) + new Vector3(0f, 0.072f, 0f)) : (GameUtils.FinalVectorO(oTarget.Player, Settings.Aimbone) + new Vector3(0f, 0.072f, 0f)));
if (Main.LocalPlayer.WeaponRoot != null)
{
direction = (zero - origin).normalized;
origin = Main.LocalPlayer.Fireport.position;
}
}
else
{
WildSpawnType role = target.Player.Profile.Info.Settings.Role;
zero = ((role == WildSpawnType.infectedAssault || role == WildSpawnType.infectedCivil || role == WildSpawnType.infectedLaborant || role == WildSpawnType.infectedPmc) ? (GameUtils.FinalVector(target.Player, Aimbot.zombiebone) + new Vector3(0f, 0.072f, 0f)) : (GameUtils.FinalVector(target.Player, Settings.Aimbone) + new Vector3(0f, 0.072f, 0f)));
if (Main.LocalPlayer.WeaponRoot != null)
{
direction = (zero - origin).normalized;
origin = Main.LocalPlayer.Fireport.position;
}
}
}
}
else if (Main.LocalPlayer?.HandsController.Item is Weapon && Settings.henryison)
{
GamePlayer currentTarget = HenryBotBrain.currentTarget;
if (currentTarget != null && Main.LocalPlayer != null)
{
Vector3 zero2 = Vector3.zero;
WildSpawnType role2 = currentTarget.Player.Profile.Info.Settings.Role;
zero2 = ((role2 == WildSpawnType.infectedAssault || role2 == WildSpawnType.infectedCivil || role2 == WildSpawnType.infectedLaborant || role2 == WildSpawnType.infectedPmc) ? (GameUtils.FinalVector(currentTarget.Player, Aimbot.zombiebone) + new Vector3(0f, 0.072f, 0f)) : (GameUtils.FinalVector(currentTarget.Player, Settings.Aimbone) + new Vector3(0f, 0.072f, 0f)));
if (Main.LocalPlayer.WeaponRoot != null)
{
direction = (zero2 - origin).normalized;
origin = Main.LocalPlayer.Fireport.position;
}
}
}
Aimbot.CreateShotHook.Unhook();
object[] parameters = new object[8] { ammo, origin, direction, fireIndex, player, weapon, speedFactor, fragmentIndex };
object result = Aimbot.CreateShotHook.OriginalMethod.Invoke(this, parameters);
Aimbot.CreateShotHook.Hook();
return result;
}
catch (Exception)
{
throw;
}
}
}