the initial commit to the repo.

This commit is contained in:
NukedBart 2025-10-25 01:27:14 +08:00
parent 025c032b8c
commit 1b757591b9
264 changed files with 21882 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using EFT;
using stupid.solutions.Data;
using stupid.solutions.stupid.solutions.Data;
using stupid.solutions.Utils;
using UnityEngine;
namespace stupid.solutions.Features.ESP;
internal class Radar : MonoBehaviour
{
private Dictionary<bool, string> SettingList = new Dictionary<bool, string>
{
{
Settings.Godmode,
"Godmode"
},
{
Settings.Flyhack,
"Flyhack"
},
{
Settings.Speedhack,
"Speedhack"
},
{
Settings.MagicBullet,
"Magic Bullet"
}
};
private void Update()
{
try
{
if (Main.GameWorld != null)
{
_ = Settings.DrawRadar;
}
}
catch
{
}
}
private void OnGUI()
{
try
{
if (!Settings.DrawRadar || !Menu2.showmenu)
{
return;
}
Render.BoxRect(new Rect(Settings.RadarX + Settings.RadarSize / 2f - 3f, Settings.RadarY + Settings.RadarSize / 2f - 3f, 6f, 6f), Color.white);
Render.DrawCornerBox(new Vector2(Settings.RadarX + Settings.RadarSize / 2f, Settings.RadarY), Settings.RadarSize, Settings.RadarSize, Color.white, outline: true);
Render.DrawRadarBackground(new Rect(Settings.RadarX, Settings.RadarY, Settings.RadarSize, Settings.RadarSize));
int? num = Main.GameWorld.RegisteredPlayers.Count() - 1;
string[] obj = new string[5] { " Entity Count : ", null, null, null, null };
int? num2 = num;
obj[1] = num2.ToString();
obj[2] = " Radar Range : ";
obj[3] = ((int)Settings.DrawPlayersRadarDistance).ToString();
obj[4] = "m ";
string label = string.Concat(obj);
Vector2 position = new Vector2(Settings.RadarX - 5f, Settings.RadarY - 20f);
if (Main.GameWorld != null)
{
Render.DrawTextRadar(position, label, Color.white, centered: false);
}
if (Main.OnlineGamePlayers.Count > 0)
{
foreach (OnlineGamePlayer onlineGamePlayer in Main.OnlineGamePlayers)
{
if (onlineGamePlayer.Distance < Settings.DrawPlayersRadarDistance)
{
float y = Main.LocalPlayer.Transform.position.x - onlineGamePlayer.Player.Transform.position.x;
float x = Main.LocalPlayer.Transform.position.z - onlineGamePlayer.Player.Transform.position.z;
float num3 = Mathf.Atan2(y, x) * 57.29578f - 270f - Main.LocalPlayer.Transform.eulerAngles.y;
float num4 = onlineGamePlayer.Distance * Mathf.Cos(num3 * ((float)Math.PI / 180f));
float num5 = onlineGamePlayer.Distance * Mathf.Sin(num3 * ((float)Math.PI / 180f));
num4 = num4 * (Settings.RadarSize / Settings.RadarRange) / 2f;
num5 = num5 * (Settings.RadarSize / Settings.RadarRange) / 2f;
_ = Color.white;
if (onlineGamePlayer.Distance <= Settings.RadarRange)
{
Color item = GameUtils.GetPlayerTextDetailsO(onlineGamePlayer).playerColor;
float num6 = Settings.RadarX + Settings.RadarSize / 2f + num4;
float num7 = Settings.RadarY + Settings.RadarSize / 2f + num5;
Render.BoxRect(new Rect(num6 - 3f, num7 - 3f, 6f, 6f), item);
}
}
}
return;
}
foreach (GamePlayer gamePlayer in Main.GamePlayers)
{
if (gamePlayer.Distance < Settings.DrawPlayersRadarDistance)
{
float y2 = Main.LocalPlayer.Transform.position.x - gamePlayer.Player.Transform.position.x;
float x2 = Main.LocalPlayer.Transform.position.z - gamePlayer.Player.Transform.position.z;
float num8 = Mathf.Atan2(y2, x2) * 57.29578f - 270f - Main.LocalPlayer.Transform.eulerAngles.y;
float num9 = gamePlayer.Distance * Mathf.Cos(num8 * ((float)Math.PI / 180f));
float num10 = gamePlayer.Distance * Mathf.Sin(num8 * ((float)Math.PI / 180f));
num9 = num9 * (Settings.RadarSize / Settings.RadarRange) / 2f;
num10 = num10 * (Settings.RadarSize / Settings.RadarRange) / 2f;
Color white = Color.white;
WildSpawnType role = gamePlayer.Player.Profile.Info.Settings.Role;
if (gamePlayer.Distance <= Settings.RadarRange)
{
white = GameUtils.GetPlayerTextDetails(gamePlayer, role).playerColor;
float num11 = Settings.RadarX + Settings.RadarSize / 2f + num9;
float num12 = Settings.RadarY + Settings.RadarSize / 2f + num10;
Render.BoxRect(new Rect(num11 - 3f, num12 - 3f, 6f, 6f), white);
}
}
}
}
catch
{
}
}
private void DrawActiveFeatures(bool setting, string settingName, ref int currentOffsetY)
{
string label = settingName + ": " + (setting ? "On" : "Off");
Render.DrawTextRadar(new Vector2(Settings.RadarX - 5f - (float)currentOffsetY, Settings.RadarY - 20f), label, Color.white, centered: false);
currentOffsetY += 20;
}
private void DrawFeatures()
{
int currentOffsetY = 0;
foreach (KeyValuePair<bool, string> setting in SettingList)
{
DrawActiveFeatures(setting.Key, setting.Value, ref currentOffsetY);
}
}
private void ShowAim(GamePlayer gamePlayer, float radarX, float radarY)
{
Vector3 vector = RayCast.BarrelRayCast(gamePlayer.Player);
if (vector != Vector3.zero)
{
Vector3 position = gamePlayer.Player.Fireport.position;
Vector3 normalized = (vector - position).normalized;
float num = normalized.x * 15f;
float num2 = normalized.y * 15f;
float x = radarX + num;
float y = radarY + num2;
Render.DrawLine(new Vector3(radarX, radarY, 0f), new Vector3(x, y, 0f), 1f, Color.red);
}
}
private void ShowAimO(OnlineGamePlayer gamePlayer, float radarX, float radarY)
{
Vector3 vector = RayCast.BarrelRayCastO(gamePlayer);
if (vector != Vector3.zero)
{
Vector3 position = gamePlayer.Player.ObservedPlayerController.HandsController.CurrentFireport.position;
Vector3 normalized = (vector - position).normalized;
float num = (0f - normalized.x) * 15f;
float num2 = normalized.y * 15f;
float x = radarX + num;
float y = radarY + num2;
Render.DrawLine(new Vector3(radarX, radarY, 0f), new Vector3(x, y, 0f), 1f, Color.red);
}
}
}