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23
stoopid.raw/stupid.solutions.enums/AIData.cs
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23
stoopid.raw/stupid.solutions.enums/AIData.cs
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using EFT;
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using UnityEngine;
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namespace stupid.solutions.stupid.solutions.enums;
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public class AIData
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{
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public string Name;
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public WildSpawnType EnumID;
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public string Description;
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public Color NameColor;
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public AIData(string name, WildSpawnType enumId, string description, Color nameColor)
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{
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Name = name;
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EnumID = enumId;
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Description = description;
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NameColor = nameColor;
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}
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}
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78
stoopid.raw/stupid.solutions.enums/AILister.cs
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78
stoopid.raw/stupid.solutions.enums/AILister.cs
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using System.Collections.Generic;
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using EFT;
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using stupid.solutions.Features.ESP;
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using UnityEngine;
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namespace stupid.solutions.stupid.solutions.enums;
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public class AILister : MonoBehaviour
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{
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public List<AIData> aiPresets;
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private Color orange = PlayerESP.orange;
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private Color violet = new Color(148f, 0f, 211f);
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private void Start()
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{
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aiPresets = new List<AIData>
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{
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new AIData("Shadow of Tagilla", WildSpawnType.bossTagillaAgro, "Shadow of Tagilla from the Labyrinth event", Color.red),
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new AIData("Labyrinth Guard", WildSpawnType.tagillaHelperAgro, "Guard from the Labyrinth event", Color.red),
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new AIData("Shadow of Killa", WildSpawnType.bossKillaAgro, "Special Killa from the Labyrinth event", Color.red),
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new AIData("Reshala", WildSpawnType.bossBully, "Reshala - Boss, leads a small gang of guards.", Color.red),
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new AIData("Reshala Guard", WildSpawnType.followerBully, "Guard for Reshala.", orange),
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new AIData("Shturman", WildSpawnType.bossKojaniy, "Shturman - Skilled sniper and boss of Woods.", Color.red),
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new AIData("Shturman Guard", WildSpawnType.followerKojaniy, "Guard for Shturman, provides backup on Woods.", orange),
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new AIData("Tagilla", WildSpawnType.bossTagilla, "Tagilla - Melee-focused boss found on Factory.", Color.red),
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new AIData("Sanitar", WildSpawnType.bossSanitar, "Sanitar - Former medic turned boss on Shoreline.", Color.red),
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new AIData("Sanitar Guard", WildSpawnType.followerSanitar, "Guard for Sanitar, provides additional support.", orange),
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new AIData("Killa", WildSpawnType.bossKilla, "Killa - Armored boss in the Interchange mall.", Color.red),
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new AIData("Glukhar", WildSpawnType.bossGluhar, "Glukhar - Militarized boss found on Reserve.", Color.red),
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new AIData("Glukhar Assault", WildSpawnType.followerGluharAssault, "Aggressive guard for Glukhar, specializes in assault, agressive.", orange),
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new AIData("Glukhar Security", WildSpawnType.followerGluharSecurity, "Security guard for Glukhar, provides close protection.", orange),
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new AIData("Glukhar Scout", WildSpawnType.followerGluharScout, "Scout for Glukhar, unknown behaviour.", orange),
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new AIData("Glukhar Sniper", WildSpawnType.followerGluharSnipe, "Sniper guard for Glukhar, offers long-range support.", orange),
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new AIData("Knight", WildSpawnType.bossKnight, "Knight - Rogue leader with tactical skills.", Color.red),
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new AIData("Big Pipe", WildSpawnType.followerBigPipe, "Big Pipe - Heavy weapon specialist, follows Knight.", orange),
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new AIData("BirdEye", WildSpawnType.followerBirdEye, "BirdEye - Sniper and scout for Knight's group.", orange),
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new AIData("Kaban", WildSpawnType.bossBoar, "Kaban - Boss with strong combat presence.", Color.red),
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new AIData("Kaban Sniper", WildSpawnType.bossBoarSniper, "Kaban's Sniper, provides ranged support.", orange),
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new AIData("Kaban Guard", WildSpawnType.followerBoar, "Guard for Kaban, provides close protection.", orange),
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new AIData("Kaban Gus", WildSpawnType.followerBoarClose1, "Gus - Close-range guard for Kaban.", orange),
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new AIData("Kaban Basmach", WildSpawnType.followerBoarClose2, "Basmach - Close support for Kaban.", orange),
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new AIData("Kollontay", WildSpawnType.bossKolontay, "Kollontay - Leader with intelligence background.", Color.red),
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new AIData("Kollontay Assault", WildSpawnType.followerKolontayAssault, "Assault guard for Kollontay, aggressive fighter.", orange),
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new AIData("Kollontay Security", WildSpawnType.followerKolontaySecurity, "Security guard for Kollontay, close-range defense.", orange),
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new AIData("Zryachiy", WildSpawnType.bossZryachiy, "Zryachiy - Cultist boss, adept in silent killing.", violet),
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new AIData("Zryachiy Guard", WildSpawnType.followerZryachiy, "Guard for Zryachiy, loyal cultist follower.", violet),
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new AIData("Partisan", WildSpawnType.bossPartisan, "Partisan - Leader of a rogue unit.", Color.red),
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new AIData("Cultist Priest", WildSpawnType.sectantPriest, "Cultist Priest, leads cultists in ritualistic ways.", violet),
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new AIData("Cultist Warrior", WildSpawnType.sectantWarrior, "Warrior cultist, follows priest in operations.", violet),
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new AIData("Santa", WildSpawnType.gifter, "Santa - Special event character with gifts.", Color.yellow),
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new AIData("Sniper Scav", WildSpawnType.marksman, "Sniper Scav, provides ranged support for Scavs.", Color.yellow),
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new AIData("Scav", WildSpawnType.assault, "Standard Scav, low-level enemy found in various areas. Might be an E-Sports Scav so watch out !", Color.yellow),
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new AIData("Cursed Assault", WildSpawnType.cursedAssault, "Cursed Scav, more aggressive version of regular Scavs.", Color.yellow),
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new AIData("Rogue", WildSpawnType.exUsec, "Rogue - Heavily armed ex-USEC, aggressive attacker.", Color.cyan),
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new AIData("Raider", WildSpawnType.pmcBot, "Raider - Mixed Scav and PMC units.", Color.cyan),
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new AIData("USEC PMC", WildSpawnType.pmcUSEC, "Standard USEC PMC operator.", Color.green),
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new AIData("BEAR PMC", WildSpawnType.pmcBEAR, "Standard BEAR PMC operator.", Color.green),
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new AIData("Peaceful Zryachiy", WildSpawnType.peacefullZryachiyEvent, "Special event version of Zryachiy, not hostile.", violet),
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new AIData("Revenge Zryachiy", WildSpawnType.ravangeZryachiyEvent, "Zryachiy seeking revenge, highly hostile.", violet),
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new AIData("Sectant Priest Event", WildSpawnType.sectactPriestEvent, "Sectant Priest during special event.", violet),
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new AIData("BTR Gunner", WildSpawnType.shooterBTR, "Gunner of the BTR vehicle, provides heavy support.", Color.yellow),
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new AIData("Arena Fighter", WildSpawnType.arenaFighter, "Arena combatant, part of Arena Game.", Color.yellow),
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new AIData("Arena Cleanup Crew", WildSpawnType.arenaFighterEvent, "Arena cleaner, part of Arena Game.", Color.yellow),
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new AIData("Peacemaker", WildSpawnType.peacemaker, "???.", Color.yellow),
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new AIData("Predvestnik", WildSpawnType.sectantPredvestnik, "Cultist 'Predvestnik', Special Cultist Boss.", violet),
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new AIData("Prizrak", WildSpawnType.sectantPrizrak, "Prizrak - Special Cultist Boss.", violet),
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new AIData("Oni", WildSpawnType.sectantOni, "Oni - Special Cultist Boss.", violet),
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new AIData("Zombie", WildSpawnType.infectedLaborant, "Standard Melee Zombie.", Color.yellow),
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new AIData("Zombie 2", WildSpawnType.infectedCivil, "Standard Melee Zombie.", Color.yellow),
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new AIData("Partisan", WildSpawnType.bossPartisan, "All Map Boss, Punishes Bad Players", Color.red),
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new AIData("Infected/Zombie Tagilla", WildSpawnType.infectedTagilla, "Zombie Version of Tagilla.", Color.red),
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new AIData("Pistol Zombie 2", WildSpawnType.infectedAssault, "Pistol Zombie.", Color.yellow),
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new AIData("Pistol Zombie", WildSpawnType.infectedPmc, "Pistol Zombie.", Color.yellow)
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};
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}
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}
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143
stoopid.raw/stupid.solutions.enums/HumanBones.cs
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143
stoopid.raw/stupid.solutions.enums/HumanBones.cs
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@ -0,0 +1,143 @@
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namespace stupid.solutions.enums;
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internal enum HumanBones
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{
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None,
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IKController,
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Mesh,
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Vest_0,
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Vest_1,
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backpack,
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backpack_0,
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backpack_1,
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backpack_2,
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razgruz,
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razgruz_0,
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razgruz_1,
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razgruz_2,
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Root_Joint,
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HumanPelvis,
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HumanLThigh1,
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HumanLThigh2,
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HumanLCalf,
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HumanLFoot,
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HumanLToe,
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HumanRThigh1,
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HumanRThigh2,
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HumanRCalf,
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HumanRFoot,
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HumanRToe,
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Bear_Feet,
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USEC_Feet,
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BEAR_feet_1,
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weapon_holster_pistol,
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HumanSpine1,
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HumanGear1,
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HumanGear2,
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HumanGear3,
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HumanGear4,
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HumanGear4_1,
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HumanGear5,
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HumanSpine2,
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HumanSpine3,
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IK_S_LForearm1,
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IK_S_LForearm2,
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IK_S_LForearm3,
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IK_S_LPalm,
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IK_S_LDigit11,
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IK_S_LDigit12,
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IK_S_LDigit13,
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IK_S_LDigit21,
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IK_S_LDigit22,
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IK_S_LDigit23,
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IK_S_LDigit31,
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IK_S_LDigit32,
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IK_S_LDigit33,
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IK_S_LDigit41,
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IK_S_LDigit42,
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IK_S_LDigit43,
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IK_S_LDigit51,
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IK_S_LDigit52,
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IK_S_LDigit53,
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XYZ,
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LCollarbone_anim,
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RCollarbone_anim,
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RCollarbone_anim_XYZ,
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Weapon_root_3rd_anim,
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XYZ_1,
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Bend_Goal_Left,
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Bend_Goal_Right,
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Bend_Goal_Right_XYZ_1,
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HumanRibcage,
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IK_LForearm1,
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IK_LForearm2,
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IK_LForearm3,
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IK_LPalm,
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IK_LDigit11,
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IK_LDigit12,
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IK_LDigit13,
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IK_LDigit21,
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IK_LDigit22,
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IK_LDigit23,
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IK_LDigit31,
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IK_LDigit32,
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IK_LDigit33,
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IK_LDigit41,
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IK_LDigit42,
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IK_LDigit43,
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IK_LDigit51,
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IK_LDigit52,
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IK_LDigit53,
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Camera_animated,
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CameraContainer,
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Cam,
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HumanLCollarbone,
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HumanLUpperarm,
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HumanLForearm1,
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HumanLForearm2,
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HumanLForearm3,
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HumanLPalm,
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HumanLDigit11,
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HumanLDigit12,
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HumanLDigit13,
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HumanLDigit21,
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HumanLDigit22,
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HumanLDigit23,
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HumanLDigit31,
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HumanLDigit32,
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HumanLDigit33,
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HumanLDigit41,
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HumanLDigit42,
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HumanLDigit43,
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HumanLDigit51,
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HumanLDigit52,
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HumanLDigit53,
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HumanRCollarbone,
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HumanRUpperarm,
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HumanRForearm1,
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HumanRForearm2,
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HumanRForearm3,
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HumanRPalm,
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HumanRDigit11,
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HumanRDigit12,
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HumanRDigit13,
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HumanRDigit21,
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HumanRDigit22,
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HumanRDigit23,
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HumanRDigit31,
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HumanRDigit32,
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HumanRDigit33,
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HumanRDigit41,
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HumanRDigit42,
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HumanRDigit43,
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HumanRDigit51,
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HumanRDigit52,
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HumanRDigit53,
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Weapon_root,
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HumanNeck,
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HumanHead,
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HumanBackpack,
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weapon_holster,
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weapon_holster1,
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Camera_animated_3rd
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}
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86
stoopid.raw/stupid.solutions.enums/ZombieBones.cs
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86
stoopid.raw/stupid.solutions.enums/ZombieBones.cs
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namespace stupid.solutions.enums;
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internal enum ZombieBones
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{
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Player_Zombie,
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VaultingGridRoot,
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WeaponMountingView,
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IKController,
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Root_Joint,
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Base_HumanPelvis,
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Base_HumanLThigh1,
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Base_HumanLCalf,
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Base_HumanLFoot,
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Left_weapon_holster_pistol,
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Base_HumanRThigh1,
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Base_HumanRCalf,
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Base_HumanRFoot,
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Right_weapon_holster_pistol,
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Base_HumanSpine2,
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Base_HumanSpine3,
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Base_HumanLCollarbone,
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Base_HumanLUpperarm,
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Base_HumanLForearm1,
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Base_HumanLForearm2,
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Base_HumanLPalm,
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Base_HumanLDigit11,
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Base_HumanLDigit12,
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Base_HumanLDigit13,
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Base_HumanLDigit21,
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Base_HumanLDigit22,
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Base_HumanLDigit23,
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Base_HumanLDigit41,
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Base_HumanLDigit42,
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Base_HumanLDigit43,
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Base_HumanNeck,
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Base_HumanHead,
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Parietal,
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BackHead,
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FrontFace,
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NeckForward,
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NeckBackward,
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Base_HumanRCollarbone,
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Base_HumanRUpperarm,
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Base_HumanRForearm1,
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Base_HumanRForearm2,
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Base_HumanRPalm,
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Base_HumanRDigit11,
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Base_HumanRDigit12,
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Base_HumanRDigit13,
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Base_HumanRDigit21,
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Base_HumanRDigit22,
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Base_HumanRDigit23,
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Base_HumanRDigit41,
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Base_HumanRDigit42,
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Base_HumanRDigit43,
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RightSideChestTop,
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LeftSideChestTop,
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weapon_holster,
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AlternativeFirstPrimaryHolster,
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weapon_holster1,
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AlternativeSecondPrimaryHolster,
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ScabbardTagilla,
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SpineTopChest,
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Weapon_root_3rd_anim,
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XYZ_1,
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Camera_animated,
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Bend_Goal_Left,
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XYZ_1_1,
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Bend_Goal_Right,
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XYZ_1_2,
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Base_HumanBackpack,
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Weapon_root,
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MountingGridRoot,
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SpineLowerChest,
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RightSideChestDown,
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LeftSideChestDown,
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PelvisBack,
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Zombie_Test,
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BagSmall_1,
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BEAR_body_1,
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BEAR_feet_2,
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Bear_Head_1,
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CR_cryeAVS_body_lod0,
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Mesh,
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ProneCollisionTest
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}
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