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86
stoopid.raw/stupid.solutions.enums/ZombieBones.cs
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86
stoopid.raw/stupid.solutions.enums/ZombieBones.cs
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namespace stupid.solutions.enums;
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internal enum ZombieBones
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{
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Player_Zombie,
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VaultingGridRoot,
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WeaponMountingView,
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IKController,
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Root_Joint,
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Base_HumanPelvis,
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Base_HumanLThigh1,
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Base_HumanLCalf,
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Base_HumanLFoot,
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Left_weapon_holster_pistol,
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Base_HumanRThigh1,
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Base_HumanRCalf,
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Base_HumanRFoot,
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Right_weapon_holster_pistol,
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Base_HumanSpine2,
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Base_HumanSpine3,
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Base_HumanLCollarbone,
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Base_HumanLUpperarm,
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Base_HumanLForearm1,
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Base_HumanLForearm2,
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Base_HumanLPalm,
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Base_HumanLDigit11,
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Base_HumanLDigit12,
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Base_HumanLDigit13,
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Base_HumanLDigit21,
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Base_HumanLDigit22,
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Base_HumanLDigit23,
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Base_HumanLDigit41,
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Base_HumanLDigit42,
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Base_HumanLDigit43,
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Base_HumanNeck,
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Base_HumanHead,
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Parietal,
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BackHead,
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FrontFace,
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NeckForward,
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NeckBackward,
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Base_HumanRCollarbone,
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Base_HumanRUpperarm,
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Base_HumanRForearm1,
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Base_HumanRForearm2,
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Base_HumanRPalm,
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Base_HumanRDigit11,
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Base_HumanRDigit12,
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Base_HumanRDigit13,
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Base_HumanRDigit21,
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Base_HumanRDigit22,
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Base_HumanRDigit23,
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Base_HumanRDigit41,
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Base_HumanRDigit42,
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Base_HumanRDigit43,
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RightSideChestTop,
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LeftSideChestTop,
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weapon_holster,
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AlternativeFirstPrimaryHolster,
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weapon_holster1,
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AlternativeSecondPrimaryHolster,
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ScabbardTagilla,
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SpineTopChest,
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Weapon_root_3rd_anim,
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XYZ_1,
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Camera_animated,
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Bend_Goal_Left,
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XYZ_1_1,
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Bend_Goal_Right,
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XYZ_1_2,
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Base_HumanBackpack,
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Weapon_root,
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MountingGridRoot,
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SpineLowerChest,
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RightSideChestDown,
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LeftSideChestDown,
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PelvisBack,
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Zombie_Test,
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BagSmall_1,
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BEAR_body_1,
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BEAR_feet_2,
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Bear_Head_1,
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CR_cryeAVS_body_lod0,
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Mesh,
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ProneCollisionTest
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}
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