injector refactoring

This commit is contained in:
NukedBart 2025-12-10 23:07:02 +08:00
parent b8971674ed
commit 444ccad844
14 changed files with 845 additions and 514 deletions

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// game/BattlEyeBypass.h
#pragma once
#ifdef CURRENT_MODULE
#undef CURRENT_MODULE
#endif
#define CURRENT_MODULE "BattlEyeBypass"
#include "core/Logger.h"
#include "system/ProcessHandler.h"
#include "core/FilePath.h"
#include <regex>
#include <thread>
#include <chrono>
namespace BattlEyeBypass
{
inline bool StealCommandLine(std::wstring& outCmdLine)
{
LOG_I("Waiting for EscapeFromTarkov_BE.exe to appear");
for(;;)
{
std::vector<DWORD> pids = ProcessHandler::FindProcessesByName(L"EscapeFromTarkov_BE.exe");
if (pids.empty())
{
std::cout << ".";
std::this_thread::sleep_for(std::chrono::seconds(1));
continue;
}
std::cout << std::endl;
LOG_I("Found " + std::to_string(pids.size()) +
(pids.size() > 1 ? " BE instances" : " BE instance"));
bool stolen = false;
for (DWORD pid : pids)
{
LOG_I("Reading command line from PID " + std::to_string(pid));
std::wstring cmd = ProcessHandler::detail::GetCommandLineFromPid(pid);
if (!cmd.empty())
{
outCmdLine = std::move(cmd);
stolen = true;
LOG_I("Command line stolen successfully");
}
else
{
LOG_W("Failed to read command line from PID " + std::to_string(pid));
}
if (ProcessHandler::TerminateProcessByPid(pid))
LOG_I("BE process terminated (PID " + std::to_string(pid) + ")");
else
LOG_E("Failed to terminate PID " + std::to_string(pid));
}
return stolen;
}
}
inline std::wstring CleanCommandLine(const std::wstring& stolen)
{
std::wregex rx(L"EscapeFromTarkov_BE\\.exe", std::regex_constants::icase);
return std::regex_replace(stolen, rx, L"EscapeFromTarkov.exe");
}
inline std::wstring ExtractExePath(const std::wstring& cmdline)
{
std::wsmatch m;
if (std::regex_search(cmdline, m, std::wregex(L"\"([^\"]+)\"")))
return m[1].str();
size_t space = cmdline.find(L' ');
if (space != std::wstring::npos)
return cmdline.substr(0, space);
return cmdline;
}
inline std::wstring ExtractWorkingDir(const std::wstring& exePath)
{
size_t pos = exePath.find_last_of(L"\\/");
if (pos == std::wstring::npos)
return L".";
return exePath.substr(0, pos);
}
struct GameLaunchInfo
{
std::wstring ExePath;
std::wstring WorkingDir;
std::wstring CleanCmdLine;
};
inline bool PrepareLaunchInfo(GameLaunchInfo& outInfo)
{
std::wstring stolenCmdLine;
if (!StealCommandLine(stolenCmdLine))
{
LOG_E("Failed to steal any BE command line");
return false;
}
std::wstring clean = CleanCommandLine(stolenCmdLine);
std::wstring exePath = ExtractExePath(clean);
std::wstring workDir = ExtractWorkingDir(exePath);
LOG_I("Game executable : " + std::string(exePath.begin(), exePath.end()));
LOG_I("Working directory : " + std::string(workDir.begin(), workDir.end()));
#ifdef _DEBUG
LOG_I("Command line: " + std::string(clean.begin(), clean.end()));
#endif
outInfo.ExePath = std::move(exePath);
outInfo.WorkingDir = std::move(workDir);
outInfo.CleanCmdLine = std::move(clean);
return true;
}
}

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// game/GameLauncher.h
#pragma once
#ifdef CURRENT_MODULE
#undef CURRENT_MODULE
#endif
#define CURRENT_MODULE "GameLauncher"
#include "game/BattlEyeBypass.h"
#include "system/DllInjector.h"
#include "core/Logger.h"
#include <windows.h>
namespace GameLauncher
{
/// @brief Suspend the game and inject iOperator.dll then resume
/// @return true = Game started with DLL injected
inline bool LaunchAndInject(const BattlEyeBypass::GameLaunchInfo& info)
{
LOG_I("Launching game in suspended mode...");
STARTUPINFOW si{ sizeof(si) };
PROCESS_INFORMATION pi{};
wchar_t* cmd = const_cast<wchar_t*>(info.CleanCmdLine.c_str());
BOOL created = CreateProcessW(
nullptr, // lpApplicationName
cmd, // lpCommandLine (mutable!)
nullptr, nullptr, // security
FALSE, // inherit handles
CREATE_SUSPENDED, // suspend the game
nullptr, // environment
info.WorkingDir.c_str(), // ensure that the game's running at its own dir
&si, &pi
);
if (!created)
{
LOG_E("CreateProcessW failed: " + std::to_string(GetLastError()));
return false;
}
LOG_I("Game started (suspended) - PID " + std::to_string(pi.dwProcessId));
ResumeThread(pi.hThread);
if (!DllInjector::InjectLocalDll(pi.dwProcessId, "iOperator.dll"))
{
LOG_E("DLL injection failed - game will run without cheat");
Sleep(20000);
}
else
{
LOG_I("iOperator.dll injected successfully!");
LOG_I("Bootstrap complete. Enjoy your raids!");
}
CloseHandle(pi.hThread);
CloseHandle(pi.hProcess);
return true;
}
}