injector refactoring
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14 changed files with 845 additions and 514 deletions
66
operator/game/GameLauncher.h
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66
operator/game/GameLauncher.h
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// game/GameLauncher.h
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#pragma once
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#ifdef CURRENT_MODULE
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#undef CURRENT_MODULE
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#endif
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#define CURRENT_MODULE "GameLauncher"
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#include "game/BattlEyeBypass.h"
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#include "system/DllInjector.h"
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#include "core/Logger.h"
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#include <windows.h>
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namespace GameLauncher
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{
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/// @brief Suspend the game and inject iOperator.dll then resume
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/// @return true = Game started with DLL injected
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inline bool LaunchAndInject(const BattlEyeBypass::GameLaunchInfo& info)
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{
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LOG_I("Launching game in suspended mode...");
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STARTUPINFOW si{ sizeof(si) };
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PROCESS_INFORMATION pi{};
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wchar_t* cmd = const_cast<wchar_t*>(info.CleanCmdLine.c_str());
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BOOL created = CreateProcessW(
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nullptr, // lpApplicationName
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cmd, // lpCommandLine (mutable!)
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nullptr, nullptr, // security
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FALSE, // inherit handles
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CREATE_SUSPENDED, // suspend the game
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nullptr, // environment
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info.WorkingDir.c_str(), // ensure that the game's running at its own dir
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&si, &pi
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);
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if (!created)
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{
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LOG_E("CreateProcessW failed: " + std::to_string(GetLastError()));
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return false;
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}
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LOG_I("Game started (suspended) - PID " + std::to_string(pi.dwProcessId));
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ResumeThread(pi.hThread);
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if (!DllInjector::InjectLocalDll(pi.dwProcessId, "iOperator.dll"))
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{
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LOG_E("DLL injection failed - game will run without cheat");
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Sleep(20000);
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}
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else
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{
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LOG_I("iOperator.dll injected successfully!");
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LOG_I("Bootstrap complete. Enjoy your raids!");
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}
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CloseHandle(pi.hThread);
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CloseHandle(pi.hProcess);
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return true;
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}
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}
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