injector refactoring

This commit is contained in:
NukedBart 2025-12-10 23:07:02 +08:00
parent b8971674ed
commit 444ccad844
14 changed files with 845 additions and 514 deletions

View file

@ -0,0 +1,66 @@
// game/GameLauncher.h
#pragma once
#ifdef CURRENT_MODULE
#undef CURRENT_MODULE
#endif
#define CURRENT_MODULE "GameLauncher"
#include "game/BattlEyeBypass.h"
#include "system/DllInjector.h"
#include "core/Logger.h"
#include <windows.h>
namespace GameLauncher
{
/// @brief Suspend the game and inject iOperator.dll then resume
/// @return true = Game started with DLL injected
inline bool LaunchAndInject(const BattlEyeBypass::GameLaunchInfo& info)
{
LOG_I("Launching game in suspended mode...");
STARTUPINFOW si{ sizeof(si) };
PROCESS_INFORMATION pi{};
wchar_t* cmd = const_cast<wchar_t*>(info.CleanCmdLine.c_str());
BOOL created = CreateProcessW(
nullptr, // lpApplicationName
cmd, // lpCommandLine (mutable!)
nullptr, nullptr, // security
FALSE, // inherit handles
CREATE_SUSPENDED, // suspend the game
nullptr, // environment
info.WorkingDir.c_str(), // ensure that the game's running at its own dir
&si, &pi
);
if (!created)
{
LOG_E("CreateProcessW failed: " + std::to_string(GetLastError()));
return false;
}
LOG_I("Game started (suspended) - PID " + std::to_string(pi.dwProcessId));
ResumeThread(pi.hThread);
if (!DllInjector::InjectLocalDll(pi.dwProcessId, "iOperator.dll"))
{
LOG_E("DLL injection failed - game will run without cheat");
Sleep(20000);
}
else
{
LOG_I("iOperator.dll injected successfully!");
LOG_I("Bootstrap complete. Enjoy your raids!");
}
CloseHandle(pi.hThread);
CloseHandle(pi.hProcess);
return true;
}
}