some hooking struggles. still has random stackoverflow crashes.

This commit is contained in:
NukedBart 2025-12-14 18:51:20 +08:00
parent 1cd8378078
commit f29f966846
8 changed files with 180 additions and 1014 deletions

View file

@ -23,7 +23,7 @@
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{e27a8a44-4579-488b-9d79-c5634c6a9650}</ProjectGuid>
<RootNamespace>battleyent</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
<ProjectName>iOperator</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
@ -49,7 +49,7 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v145</PlatformToolset>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@ -117,13 +117,14 @@
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard_C>stdclatest</LanguageStandard_C>
<CompileAs>CompileAsCpp</CompileAs>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\minhook\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);d3d11.lib;
dxgi.lib</AdditionalDependencies>
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);d3d11.lib;dxgi.lib;libMinHook.x64.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>$(ProjectDir)\minhook\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -132,15 +133,20 @@ dxgi.lib</AdditionalDependencies>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;BATTLEYENT_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>NDEBUG;BATTLEYENT_EXPORTS;_WINDOWS;_USRDLL;IMGUI_USER_CONFIG="imconfig_custom.h";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard_C>stdclatest</LanguageStandard_C>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)\minhook\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableUAC>false</EnableUAC>
<AdditionalLibraryDirectories>$(ProjectDir)\minhook\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libMinHook.x64.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ItemGroup>