using EscapeFromTarkovCheat.Utils; using System.Collections.Generic; namespace EscapeFromTarkovCheat.Data { internal class LocalisationData { public Locale locale; public Dictionary data = new Dictionary(); private void zh_CN() { data.Add(StringKey.MAIN_TITLE, "Stoopid Cheat V1"); data.Add(StringKey.MENU_PLAYER_VISUAL_TITLE, "玩家视觉菜单"); data.Add(StringKey.MENU_MISC_VISUAL_TITLE, "杂项视觉菜单"); data.Add(StringKey.MENU_AIMBOT_TITLE, "自瞄视觉菜单"); data.Add(StringKey.MENU_MISCELLANEOUS_TITLE, "杂项菜单"); data.Add(StringKey.MENU_SKILLS_TITLE, "技能编辑器"); data.Add(StringKey.MENU_ITEMS_TITLE, "物品菜单"); data.Add(StringKey.MENU_MAIN_DESC_TOGGLE, "按 Insert 键开关菜单"); data.Add(StringKey.MENU_MAIN_HINT_UNLOCK, "按 数字键盘 4 解锁所有门"); data.Add(StringKey.MENU_MAIN_HINT_HEAL, "按 数字键盘 1 治疗"); data.Add(StringKey.MENU_MAIN_BUTTON_PLAYER_VISUAL, GetByKey(StringKey.MENU_PLAYER_VISUAL_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_MISC_VISUAL, GetByKey(StringKey.MENU_MISC_VISUAL_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_AIMBOT, GetByKey(StringKey.MENU_AIMBOT_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_MISCELLANEOUS, GetByKey(StringKey.MENU_MISCELLANEOUS_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_SKILLS, GetByKey(StringKey.MENU_SKILLS_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_ITEMS, GetByKey(StringKey.MENU_ITEMS_TITLE)); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYERS, "绘制玩家"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_BOX, "绘制玩家方框"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_NAME, "绘制玩家名"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_LINE, "绘制玩家射线"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_HEALTH, "绘制玩家血量"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_SKELETON, "绘制玩家骨骼"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_RANGE, "玩家距离范围"); data.Add(StringKey.MENU_MISC_VISUAL_DRAWLOOTITEMS, "绘制杂散物资"); data.Add(StringKey.MENU_MISC_VISUAL_LOOTITEMRANGE, "杂散物资距离范围"); data.Add(StringKey.MENU_MISC_VISUAL_DRAWCONTAINERS, "绘制容器"); data.Add(StringKey.MENU_MISC_VISUAL_CONTAINERRANGE, "容器距离范围"); data.Add(StringKey.MENU_MISC_VISUAL_DRAWEP, "绘制撤离点"); data.Add(StringKey.MENU_AIMBOT_TOGGLE, "自瞄"); data.Add(StringKey.MENU_AIMBOT_SMOOTH, "自瞄平滑"); data.Add(StringKey.MENU_AIMBOT_DRAWFOV, "绘制自瞄范围"); data.Add(StringKey.MENU_AIMBOT_FOVRANGE, "自瞄视野范围"); data.Add(StringKey.MENU_AIMBOT_AIMINGRANGE, "瞄准上限距离"); data.Add(StringKey.MENU_AIMBOT_VISIBLEONLY, "仅瞄准可见目标"); data.Add(StringKey.MENU_AIMBOT_SILENT, "静默瞄准"); data.Add(StringKey.MENU_AIMBOT_NORECOIL, "无后座"); data.Add(StringKey.MENU_MISCELLANEOUS_GODMODE, "锁血"); data.Add(StringKey.MENU_MISCELLANEOUS_STAMINA, "无限耐"); data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK, "角色加速"); data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK_ADDITION, "速度加成量"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_HEAL, $"回满血 [{Settings.InstaHeal}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_UNLOCK, $"解锁 20米 内所有门 [{Settings.UnlockDoors}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_KILL, $"全场活光光 [{Settings.KillSwitch}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TPENEMIES, $"吸星大法 [{Settings.TpEnemies}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TRADERSTANDING, $"全部商人好感增加 0.1 [{Settings.IncreaseTraderStandingKey}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_ADDXP, "添加经验"); data.Add(StringKey.MENU_MISCELLANEOUS_XPINRAID, "本局经验:"); data.Add(StringKey.MENU_MISCELLANEOUS_XPADDITION, "经验添加量:"); data.Add(StringKey.MENU_SKILLS_BUTTON_MAXALL, "技能全满"); data.Add(StringKey.MENU_SKILLS_HINT_INRAID, "请在战局中使用!"); data.Add(StringKey.MENU_SKILLS_STRENGTH, "力量"); data.Add(StringKey.MENU_SKILLS_STRESSRESIST, "抗压"); data.Add(StringKey.MENU_SKILLS_MAGDRILLS, "弹匣训练"); data.Add(StringKey.MENU_SKILLS_MELEE, "近战"); data.Add(StringKey.MENU_SKILLS_HIDEOUT, "藏身处管理"); data.Add(StringKey.MENU_SKILLS_CRAFTING, "工艺"); data.Add(StringKey.MENU_SKILLS_HEAVYVESTS, "重型护甲"); data.Add(StringKey.MENU_SKILLS_LIGHTVESTS, "轻型护甲"); data.Add(StringKey.MENU_SKILLS_LMG, "轻机枪"); data.Add(StringKey.MENU_SKILLS_ASSAULT, "突击步枪"); data.Add(StringKey.MENU_SKILLS_PISTOL, "手枪"); data.Add(StringKey.MENU_SKILLS_PERCEPTION, "感知"); data.Add(StringKey.MENU_SKILLS_SNIPER, "狙击步枪"); data.Add(StringKey.MENU_SKILLS_SNIPING, "狙击"); data.Add(StringKey.MENU_SKILLS_ENDURANCE, "耐力"); data.Add(StringKey.MENU_SKILLS_THROWING, "投掷物"); data.Add(StringKey.MENU_SKILLS_CHARISMA, "魅力"); data.Add(StringKey.MENU_SKILLS_HEALTH, "健康"); data.Add(StringKey.MENU_SKILLS_VITALITY, "活力"); data.Add(StringKey.MENU_SKILLS_METABOLISM, "代谢"); data.Add(StringKey.MENU_SKILLS_IMMUNITY, "免疫"); data.Add(StringKey.MENU_SKILLS_SURGERY, "手术"); data.Add(StringKey.MENU_SKILLS_INTELLECT, "智力"); data.Add(StringKey.MENU_SKILLS_ATTENTION, "专注"); data.Add(StringKey.MENU_SKILLS_REVOLVER, "左轮手枪"); data.Add(StringKey.MENU_SKILLS_SHOTGUN, "霰弹枪"); data.Add(StringKey.MENU_SKILLS_HMG, "重机枪"); data.Add(StringKey.MENU_SKILLS_DMR, "精确射手步枪"); data.Add(StringKey.MENU_SKILLS_AIMDRILLS, "瞄准训练"); data.Add(StringKey.MENU_SKILLS_SEARCH, "搜索"); data.Add(StringKey.MENU_SKILLS_WEAPONTREATMENT, "武器维护"); data.Add(StringKey.MENU_SKILLS_TROUBLESHOOTING, "故障排除"); data.Add(StringKey.MENU_SKILLS_COVERTMOVEMENT, "隐蔽行动"); data.Add(StringKey.MENU_SKILLS_SMG, "冲锋枪"); data.Add(StringKey.MENU_ITEMS_BUTTON_TPLOOTS, $"吸物资 [{Settings.TpLoots}]"); data.Add(StringKey.MENU_ITEMS_BUTTON_AIRDROP, $"摇空投 [{Settings.CallAirdrop}]"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_TITLE, "物品栏编辑器"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_SEARCH, "搜索物品 ID"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_GET, "从背包中寻找"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_STRINGS, "搜索结果"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_CHANGES, "要提交的更改(按物品ID、宽和高的顺序)"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_COMMIT, "提交更改"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_SETFIR, "全部带勾"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_TITLE, "物品复制器"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK, "更改堆叠为 x"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_RESETSTACK, "重置堆叠为 1"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTRUBLE, "快速设置堆叠40万(卢布)"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTEUROUSD, "快速设置堆叠5万(欧美元)"); // 撤离点 data.Add(StringKey.DATA_EP_ACTIVE, "激活"); data.Add(StringKey.DATA_EP_TIMER, "倒计时"); data.Add(StringKey.DATA_EP_CLOSED, "已关闭"); data.Add(StringKey.DATA_EP_PENDING, "等待中"); data.Add(StringKey.DATA_EP_OPEN, "开放"); data.Add(StringKey.DATA_EP_REQUIREMENT, "需要前置"); // 人机类型 data.Add(StringKey.DATA_PLAYERTYPE_BOT, "普通人机"); data.Add(StringKey.DATA_PLAYERTYPE_GUARD, "保镖"); data.Add(StringKey.DATA_PLAYERTYPE_BEAR, "玩家 俄军"); data.Add(StringKey.DATA_PLAYERTYPE_USEC, "玩家 美军"); data.Add(StringKey.DATA_PLAYERTYPE_PMC, "玩家"); data.Add(StringKey.DATA_PLAYERTYPE_BOSS, "BOSS"); } private void en_US() { data.Add(StringKey.MAIN_TITLE, "Stoopid Cheat V1"); data.Add(StringKey.MENU_PLAYER_VISUAL_TITLE, "Player Visual"); data.Add(StringKey.MENU_MISC_VISUAL_TITLE, "Misc Visual"); data.Add(StringKey.MENU_AIMBOT_TITLE, "Aimbot"); data.Add(StringKey.MENU_MISCELLANEOUS_TITLE, "Miscellaneous"); data.Add(StringKey.MENU_SKILLS_TITLE, "Skill Editor"); data.Add(StringKey.MENU_ITEMS_TITLE, "Items"); data.Add(StringKey.MENU_MAIN_DESC_TOGGLE, "Insert For Menu"); data.Add(StringKey.MENU_MAIN_HINT_UNLOCK, "Num 4 to Open Doors"); data.Add(StringKey.MENU_MAIN_HINT_HEAL, "Num 1 to Heal"); data.Add(StringKey.MENU_MAIN_BUTTON_PLAYER_VISUAL, GetByKey(StringKey.MENU_PLAYER_VISUAL_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_MISC_VISUAL, GetByKey(StringKey.MENU_MISC_VISUAL_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_AIMBOT, GetByKey(StringKey.MENU_AIMBOT_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_MISCELLANEOUS, GetByKey(StringKey.MENU_MISCELLANEOUS_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_SKILLS, GetByKey(StringKey.MENU_SKILLS_TITLE)); data.Add(StringKey.MENU_MAIN_BUTTON_ITEMS, GetByKey(StringKey.MENU_ITEMS_TITLE)); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYERS, "Draw Players"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_BOX, "Draw Player Box"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_NAME, "Draw Player Name"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_LINE, "Draw Player Line"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_HEALTH, "Draw Player Health"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_SKELETON, "Draw Player Skeleton"); data.Add(StringKey.MENU_PLAYER_VISUAL_DRAWPLAYER_RANGE, "Player Distance"); data.Add(StringKey.MENU_MISC_VISUAL_DRAWLOOTITEMS, "Draw Loot Items"); data.Add(StringKey.MENU_MISC_VISUAL_LOOTITEMRANGE, "Loot Item Distance"); data.Add(StringKey.MENU_MISC_VISUAL_DRAWCONTAINERS, "Draw Containers"); data.Add(StringKey.MENU_MISC_VISUAL_CONTAINERRANGE, "Container Distance"); data.Add(StringKey.MENU_MISC_VISUAL_DRAWEP, "Draw Extraction"); data.Add(StringKey.MENU_AIMBOT_TOGGLE, "Aimbot"); data.Add(StringKey.MENU_AIMBOT_SMOOTH, "Aimbot Smooth"); data.Add(StringKey.MENU_AIMBOT_DRAWFOV, "Draw FOV"); data.Add(StringKey.MENU_AIMBOT_FOVRANGE, "Aimbot FOV"); data.Add(StringKey.MENU_AIMBOT_AIMINGRANGE, "Aim Targets In: "); data.Add(StringKey.MENU_AIMBOT_VISIBLEONLY, "Aim Visible Targets Only"); data.Add(StringKey.MENU_AIMBOT_SILENT, "Silent Aim"); data.Add(StringKey.MENU_AIMBOT_NORECOIL, "No Recoil"); data.Add(StringKey.MENU_MISCELLANEOUS_GODMODE, "God Mode"); data.Add(StringKey.MENU_MISCELLANEOUS_STAMINA, "Infinite Stamina"); data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK, "Speed Hack"); data.Add(StringKey.MENU_MISCELLANEOUS_SPEEDHACK_ADDITION, "Speed Boost"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_HEAL, $"Heal Yourself [{Settings.InstaHeal}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_UNLOCK, $"Unlock All Doors In 20m [{Settings.UnlockDoors}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_KILL, $"Kill Every Living Thing [{Settings.KillSwitch}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TPENEMIES, $"Teleport All Enemies To You [{Settings.TpEnemies}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_TRADERSTANDING, $"Increase Standings For All Traders By 0.1 [{Settings.IncreaseTraderStandingKey}]"); data.Add(StringKey.MENU_MISCELLANEOUS_BUTTON_ADDXP, "Add Exp To Player"); data.Add(StringKey.MENU_MISCELLANEOUS_XPINRAID, "Current Exp In Raid: "); data.Add(StringKey.MENU_MISCELLANEOUS_XPADDITION, "Exp Addition: "); data.Add(StringKey.MENU_SKILLS_BUTTON_MAXALL, "Max All Skills"); data.Add(StringKey.MENU_SKILLS_HINT_INRAID, "Use it only in raids!"); data.Add(StringKey.MENU_SKILLS_STRENGTH, "Strength"); data.Add(StringKey.MENU_SKILLS_STRESSRESIST, "Stress Resistance"); data.Add(StringKey.MENU_SKILLS_MAGDRILLS, "Mag Drills"); data.Add(StringKey.MENU_SKILLS_MELEE, "Melee"); data.Add(StringKey.MENU_SKILLS_HIDEOUT, "Hideout Management"); data.Add(StringKey.MENU_SKILLS_CRAFTING, "Crafting"); data.Add(StringKey.MENU_SKILLS_HEAVYVESTS, "Heavy Vests"); data.Add(StringKey.MENU_SKILLS_LIGHTVESTS, "Light Vests"); data.Add(StringKey.MENU_SKILLS_LMG, "Light Machine Guns"); data.Add(StringKey.MENU_SKILLS_ASSAULT, "Assult Rifles"); data.Add(StringKey.MENU_SKILLS_PISTOL, "Pistols"); data.Add(StringKey.MENU_SKILLS_PERCEPTION, "Perception"); data.Add(StringKey.MENU_SKILLS_SNIPER, "Bolt-action Rifles"); data.Add(StringKey.MENU_SKILLS_SNIPING, "Sniping"); data.Add(StringKey.MENU_SKILLS_ENDURANCE, "Endurance"); data.Add(StringKey.MENU_SKILLS_THROWING, "Throwables"); data.Add(StringKey.MENU_SKILLS_CHARISMA, "Charisma"); data.Add(StringKey.MENU_SKILLS_HEALTH, "Health"); data.Add(StringKey.MENU_SKILLS_VITALITY, "Vitality"); data.Add(StringKey.MENU_SKILLS_METABOLISM, "Metabolism"); data.Add(StringKey.MENU_SKILLS_IMMUNITY, "Immunity"); data.Add(StringKey.MENU_SKILLS_SURGERY, "Surgery"); data.Add(StringKey.MENU_SKILLS_INTELLECT, "Intellect"); data.Add(StringKey.MENU_SKILLS_ATTENTION, "Attention"); data.Add(StringKey.MENU_SKILLS_REVOLVER, "Revolvers"); data.Add(StringKey.MENU_SKILLS_SHOTGUN, "Shotguns"); data.Add(StringKey.MENU_SKILLS_HMG, "Heavy Machine Guns"); data.Add(StringKey.MENU_SKILLS_DMR, "DMRs"); data.Add(StringKey.MENU_SKILLS_AIMDRILLS, "Aim Drills"); data.Add(StringKey.MENU_SKILLS_SEARCH, "Search"); data.Add(StringKey.MENU_SKILLS_WEAPONTREATMENT, "Weapon Maintenance"); data.Add(StringKey.MENU_SKILLS_TROUBLESHOOTING, "Troubleshooting"); data.Add(StringKey.MENU_SKILLS_COVERTMOVEMENT, "Covert Movement"); data.Add(StringKey.MENU_SKILLS_SMG, "Submachine Guns"); data.Add(StringKey.MENU_ITEMS_BUTTON_TPLOOTS, $"Teleport All Loots To You [{Settings.TpLoots}]"); data.Add(StringKey.MENU_ITEMS_BUTTON_AIRDROP, $"Call Air Drop [{Settings.CallAirdrop}]"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_TITLE, "Inventory Editor"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_SEARCH, "Search ID"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_GET, "Get Items From Backpack"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_STRINGS, "Item Strings"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_CHANGES, "Changes To Be Made (In Order Of ID, Width And Height)"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_COMMIT, "Commit Changes"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_BUTTON_SETFIR, "Set Whole Inventory Found In Raid"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_TITLE, "Item Dupe"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK, "Dupe Stack x"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_RESETSTACK, "Reset Stack To 1"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTRUBLE, "Fast Stack 400k(RUB)"); data.Add(StringKey.MENU_ITEMS_INVEDITOR_DUPE_BUTTON_SETSTACK_FASTEUROUSD, "Fast Stack 50k(EUR,USD)"); // Exfiltration Points data.Add(StringKey.DATA_EP_ACTIVE, "Active"); data.Add(StringKey.DATA_EP_TIMER, "Timer"); data.Add(StringKey.DATA_EP_CLOSED, "Closed"); data.Add(StringKey.DATA_EP_PENDING, "Pending"); data.Add(StringKey.DATA_EP_OPEN, "Open"); data.Add(StringKey.DATA_EP_REQUIREMENT, "Requirement"); // Bot Types data.Add(StringKey.DATA_PLAYERTYPE_BOT, "BOT"); data.Add(StringKey.DATA_PLAYERTYPE_GUARD, "GUARD"); data.Add(StringKey.DATA_PLAYERTYPE_BEAR, "PMC BEAR"); data.Add(StringKey.DATA_PLAYERTYPE_USEC, "PMC USEC"); data.Add(StringKey.DATA_PLAYERTYPE_PMC, "PMC"); data.Add(StringKey.DATA_PLAYERTYPE_BOSS, "BOSS"); } public LocalisationData(Locale locale) { this.locale = locale; switch (locale) { case Locale.CHINESE: zh_CN(); break; case Locale.ENGLISH: en_US(); break; default: en_US(); break; } } public string GetByKey(StringKey key) { string o; if (data.TryGetValue(key, out o)) return o; return $"{key}"; } } }