using System; using System.IO; using UnityEngine; public static class Logger { public enum LogLevel { Info, Warning, Error } private static readonly string logFilePath = Path.Combine(Application.persistentDataPath, "log3.txt"); public static void Log(string message, LogLevel level = LogLevel.Info) { try { WriteLogToFile(FormatLogMessage(message, level)); } catch (Exception ex) { Debug.LogError("Failed to log message: " + ex.Message); } } private static string FormatLogMessage(string message, LogLevel level) { string arg = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss"); return $"{arg} [{level}] {message}"; } private static void WriteLogToFile(string message) { using StreamWriter streamWriter = new StreamWriter(logFilePath, append: true); streamWriter.WriteLine(message); } public static void ClearLog() { try { File.Delete(logFilePath); } catch (Exception ex) { Debug.LogError("Failed to clear log file: " + ex.Message); } } }