using EFT.InventoryLogic; using EscapeFromTarkovCheat.Feauters.ESP; using UnityEngine; namespace EscapeFromTarkovCheat { public class Loader { public static GameObject HookObject; public static void Load() { HookObject = new GameObject(); HookObject.AddComponent
(); Object.DontDestroyOnLoad(HookObject); } public static void Unload() { Object.Destroy(HookObject); } } }