using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EFT.Visual; using EscapeFromTarkovCheat.Data; using EscapeFromTarkovCheat.Feauters; using UnityEngine; namespace EscapeFromTarkovCheat.Utils { class Settings { // Locales internal static Locale Language = Locale.ENGLISH; // ESP // Players internal static bool DrawPlayers = true; internal static bool DrawPlayerName = true; internal static bool DrawPlayerHealth = false; internal static bool DrawPlayerBox = true; internal static bool DrawPlayerLine = true; internal static bool DrawPlayerSkeletons = true; internal static float DrawPlayersDistance = 200f; // Loot internal static bool DrawLootItems = false; internal static float DrawLootItemsDistance = 300f; internal static bool DrawLootableContainers = false; internal static float DrawLootableContainersDistance = 10f; internal static bool DrawExfiltrationPoints = true; // Aimbot internal static bool Aimbot = true; internal static bool VisibleOnly = false; internal static bool SilentAim = false; internal static float AimbotSmooth = 50f; internal static bool AimbotDrawFOV = true; internal static float AimbotFOV = 10f; internal static float AimbotRange = 200f; internal static bool NoRecoil = true; // Miscellaneous internal static bool GodMode = true; internal static bool Stamina = true; internal static bool SpeedHack = false; internal static float SpeedAddition = 2.5f; internal static float ExperienceAmount = 10000f; // Items internal static float dupeStackCount = 2; // Key Bindings internal static KeyCode InstaHeal = KeyCode.Keypad1; internal static KeyCode KillSwitch = KeyCode.Keypad2; internal static KeyCode TpLoots = KeyCode.Keypad3; internal static KeyCode UnlockDoors = KeyCode.Keypad4; internal static KeyCode IncreaseTraderStandingKey = KeyCode.Keypad5; internal static KeyCode CallAirdrop = KeyCode.Keypad6; internal static KeyCode TpEnemies = KeyCode.Keypad7; internal static KeyCode AimbotKey = KeyCode.Mouse1; // Switches internal static bool debug = true; } }