namespace stupid.solutions.enums; internal enum ZombieBones { Player_Zombie, VaultingGridRoot, WeaponMountingView, IKController, Root_Joint, Base_HumanPelvis, Base_HumanLThigh1, Base_HumanLCalf, Base_HumanLFoot, Left_weapon_holster_pistol, Base_HumanRThigh1, Base_HumanRCalf, Base_HumanRFoot, Right_weapon_holster_pistol, Base_HumanSpine2, Base_HumanSpine3, Base_HumanLCollarbone, Base_HumanLUpperarm, Base_HumanLForearm1, Base_HumanLForearm2, Base_HumanLPalm, Base_HumanLDigit11, Base_HumanLDigit12, Base_HumanLDigit13, Base_HumanLDigit21, Base_HumanLDigit22, Base_HumanLDigit23, Base_HumanLDigit41, Base_HumanLDigit42, Base_HumanLDigit43, Base_HumanNeck, Base_HumanHead, Parietal, BackHead, FrontFace, NeckForward, NeckBackward, Base_HumanRCollarbone, Base_HumanRUpperarm, Base_HumanRForearm1, Base_HumanRForearm2, Base_HumanRPalm, Base_HumanRDigit11, Base_HumanRDigit12, Base_HumanRDigit13, Base_HumanRDigit21, Base_HumanRDigit22, Base_HumanRDigit23, Base_HumanRDigit41, Base_HumanRDigit42, Base_HumanRDigit43, RightSideChestTop, LeftSideChestTop, weapon_holster, AlternativeFirstPrimaryHolster, weapon_holster1, AlternativeSecondPrimaryHolster, ScabbardTagilla, SpineTopChest, Weapon_root_3rd_anim, XYZ_1, Camera_animated, Bend_Goal_Left, XYZ_1_1, Bend_Goal_Right, XYZ_1_2, Base_HumanBackpack, Weapon_root, MountingGridRoot, SpineLowerChest, RightSideChestDown, LeftSideChestDown, PelvisBack, Zombie_Test, BagSmall_1, BEAR_body_1, BEAR_feet_2, Bear_Head_1, CR_cryeAVS_body_lod0, Mesh, ProneCollisionTest }