using System; using System.Collections.Generic; using EFT; using EFT.NextObservedPlayer; using EFT.UI; using stupid.solutions.stupid.solutions.Data; using UnityEngine; namespace stupid.solutions.Data; public class WildSpawnTypeManager : MonoBehaviour { private static List<(ObservedPlayerView PlayerInstance, WildSpawnType Role)> unassignedRoles = new List<(ObservedPlayerView, WildSpawnType)>(); public void Start() { ConsoleScreen.Log("WST Manager initiated"); } public static void WST_Postfix(ObservedPlayerView __instance, WildSpawnType role) { try { ConsoleScreen.Log("WST method_6 called for ObservedPlayerView."); unassignedRoles.Add((__instance, role)); foreach (OnlineGamePlayer onlineGamePlayer in Main.OnlineGamePlayers) { if (__instance.ProfileId == onlineGamePlayer.profileid) { onlineGamePlayer.wst = role; onlineGamePlayer.gotwst = true; } } ConsoleScreen.Log($"Temporary role assignment queued: PlayerPID={__instance.ProfileId}, Role={role}"); } catch (Exception) { } } }