EFTCheatPVE/stoopid.raw/stupid.solutions.enums/ZombieBones.cs

86 lines
1.6 KiB
C#

namespace stupid.solutions.enums;
internal enum ZombieBones
{
Player_Zombie,
VaultingGridRoot,
WeaponMountingView,
IKController,
Root_Joint,
Base_HumanPelvis,
Base_HumanLThigh1,
Base_HumanLCalf,
Base_HumanLFoot,
Left_weapon_holster_pistol,
Base_HumanRThigh1,
Base_HumanRCalf,
Base_HumanRFoot,
Right_weapon_holster_pistol,
Base_HumanSpine2,
Base_HumanSpine3,
Base_HumanLCollarbone,
Base_HumanLUpperarm,
Base_HumanLForearm1,
Base_HumanLForearm2,
Base_HumanLPalm,
Base_HumanLDigit11,
Base_HumanLDigit12,
Base_HumanLDigit13,
Base_HumanLDigit21,
Base_HumanLDigit22,
Base_HumanLDigit23,
Base_HumanLDigit41,
Base_HumanLDigit42,
Base_HumanLDigit43,
Base_HumanNeck,
Base_HumanHead,
Parietal,
BackHead,
FrontFace,
NeckForward,
NeckBackward,
Base_HumanRCollarbone,
Base_HumanRUpperarm,
Base_HumanRForearm1,
Base_HumanRForearm2,
Base_HumanRPalm,
Base_HumanRDigit11,
Base_HumanRDigit12,
Base_HumanRDigit13,
Base_HumanRDigit21,
Base_HumanRDigit22,
Base_HumanRDigit23,
Base_HumanRDigit41,
Base_HumanRDigit42,
Base_HumanRDigit43,
RightSideChestTop,
LeftSideChestTop,
weapon_holster,
AlternativeFirstPrimaryHolster,
weapon_holster1,
AlternativeSecondPrimaryHolster,
ScabbardTagilla,
SpineTopChest,
Weapon_root_3rd_anim,
XYZ_1,
Camera_animated,
Bend_Goal_Left,
XYZ_1_1,
Bend_Goal_Right,
XYZ_1_2,
Base_HumanBackpack,
Weapon_root,
MountingGridRoot,
SpineLowerChest,
RightSideChestDown,
LeftSideChestDown,
PelvisBack,
Zombie_Test,
BagSmall_1,
BEAR_body_1,
BEAR_feet_2,
Bear_Head_1,
CR_cryeAVS_body_lod0,
Mesh,
ProneCollisionTest
}