17 lines
274 B
C#
17 lines
274 B
C#
using stupid.solutions.Data;
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using UnityEngine;
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namespace stupid.solutions.HenryBot;
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public class HenryBotBrain : MonoBehaviour
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{
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public static GamePlayer currentTarget;
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private Vector3 currentDestination;
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private bool engagingTarget;
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private void Update()
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{
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}
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}
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