EFTCheatPVE/stoopid.raw/stupid.solutions.HenryBot/HenryBotBrain.cs

17 lines
274 B
C#

using stupid.solutions.Data;
using UnityEngine;
namespace stupid.solutions.HenryBot;
public class HenryBotBrain : MonoBehaviour
{
public static GamePlayer currentTarget;
private Vector3 currentDestination;
private bool engagingTarget;
private void Update()
{
}
}