101 lines
2.5 KiB
C#
101 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using EFT.Interactive;
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using EFT.InventoryLogic;
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using stupid.solutions.stupid.solutions.Data;
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using UnityEngine;
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namespace stupid.solutions.Utils;
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internal class GameCorpse
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{
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private Vector3 _screenPosition;
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public Corpse Corpse { get; }
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public Vector3 ScreenPosition => _screenPosition;
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public bool IsOnScreen { get; private set; }
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public float Distance { get; private set; }
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public List<ContainerItem> LootItems { get; private set; }
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public bool ItemInit { get; private set; }
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public string FormattedDistance => $"{Math.Round(Distance)}m";
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public int? totalprice { get; private set; }
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public GameCorpse(Corpse corpse)
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{
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Corpse = corpse ?? throw new ArgumentNullException("corpse");
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_screenPosition = default(Vector3);
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Distance = 0f;
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LootItems = new List<ContainerItem>();
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ItemInit = false;
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totalprice = null;
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}
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public void RecalculateDynamics()
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{
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if (IsBodyValid(Corpse))
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{
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_screenPosition = GameUtils.WorldPointToScreenPoint(Corpse.transform.position);
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IsOnScreen = GameUtils.IsScreenPointVisible(_screenPosition);
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Distance = Vector3.Distance(Main.MainCamera.transform.position, Corpse.transform.position);
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}
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}
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public static bool IsBodyValid(Corpse corpse)
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{
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return corpse != null;
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}
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public void RefreshItems()
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{
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LootItems.Clear();
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foreach (Item allItem in Corpse.ItemOwner.RootItem.GetAllItems())
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{
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if (allItem == null)
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{
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continue;
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}
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ContainerItem lootItem = new ContainerItem(allItem);
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if (lootItem.Item.StackObjectsCount > lootItem.Item.StackMaxSize || 100 < lootItem.Item.StackObjectsCount || allItem.LocalizedName().ToString() == "Default Inventory")
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{
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continue;
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}
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lootItem.RecalculateDynamics();
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lootItem.SetItemCat();
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ContainerItem containerItem = LootItems.FirstOrDefault((ContainerItem i) => i.ItemID == lootItem.ItemID);
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if (containerItem != null)
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{
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containerItem.Count += lootItem.Count + (lootItem.Item.StackObjectsCount - 1);
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if (containerItem.Count > 1500)
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{
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containerItem.Count -= 1500;
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}
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if (containerItem.Count > 500)
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{
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containerItem.Count -= 500;
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}
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}
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else
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{
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if (lootItem.Item.StackObjectsCount > 1)
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{
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lootItem.Count += lootItem.Item.StackObjectsCount - 1;
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}
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LootItems.Add(lootItem);
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}
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}
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foreach (ContainerItem lootItem2 in LootItems)
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{
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lootItem2.CalculateItemPrice();
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}
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totalprice = LootItems.Sum((ContainerItem item) => item.itemprice);
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ItemInit = true;
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}
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}
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