66 lines
No EOL
1.8 KiB
C++
66 lines
No EOL
1.8 KiB
C++
// game/GameLauncher.h
|
|
#pragma once
|
|
|
|
#ifdef CURRENT_MODULE
|
|
#undef CURRENT_MODULE
|
|
#endif
|
|
#define CURRENT_MODULE "GameLauncher"
|
|
|
|
#include "game/BattlEyeBypass.h"
|
|
#include "system/DllInjector.h"
|
|
#include "core/Logger.h"
|
|
#include <windows.h>
|
|
|
|
|
|
|
|
namespace GameLauncher
|
|
{
|
|
/// @brief Suspend the game and inject iOperator.dll then resume
|
|
/// @return true = Game started with DLL injected
|
|
inline bool LaunchAndInject(const BattlEyeBypass::GameLaunchInfo& info)
|
|
{
|
|
LOG_I("Launching game in suspended mode...");
|
|
|
|
STARTUPINFOW si{ sizeof(si) };
|
|
PROCESS_INFORMATION pi{};
|
|
|
|
wchar_t* cmd = const_cast<wchar_t*>(info.CleanCmdLine.c_str());
|
|
|
|
BOOL created = CreateProcessW(
|
|
nullptr, // lpApplicationName
|
|
cmd, // lpCommandLine (mutable!)
|
|
nullptr, nullptr, // security
|
|
FALSE, // inherit handles
|
|
CREATE_SUSPENDED, // suspend the game
|
|
nullptr, // environment
|
|
info.WorkingDir.c_str(), // ensure that the game's running at its own dir
|
|
&si, &pi
|
|
);
|
|
|
|
if (!created)
|
|
{
|
|
LOG_E("CreateProcessW failed: " + std::to_string(GetLastError()));
|
|
return false;
|
|
}
|
|
|
|
LOG_I("Game started (suspended) - PID " + std::to_string(pi.dwProcessId));
|
|
|
|
ResumeThread(pi.hThread);
|
|
|
|
if (!DllInjector::InjectLocalDll(pi.dwProcessId, "iOperator.dll"))
|
|
{
|
|
LOG_E("DLL injection failed - game will run without cheat");
|
|
Sleep(20000);
|
|
}
|
|
else
|
|
{
|
|
LOG_I("iOperator.dll injected successfully!");
|
|
LOG_I("Bootstrap complete. Enjoy your raids!");
|
|
}
|
|
|
|
CloseHandle(pi.hThread);
|
|
CloseHandle(pi.hProcess);
|
|
|
|
return true;
|
|
}
|
|
} |