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custom_lobby/static/js/mock.entry.js
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142
custom_lobby/static/js/mock.entry.js
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// Entry 에 대한 mock API.
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// 브라우저에서 테스트를 위해서 사용한다.
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// 세번째 인자로 true가 들어가면 function call이라는 의미고, 아니면 trigger이다.
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engine.mock('GetLobbyUrl', function () {
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return "http://localhost:23847";
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}, true);
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engine.mock('GetClientAuthData', function () {
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return {
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platformType:"None",
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userSerial:"UserId",
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accessToken:"abcde",
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playerNetId:"UserId_abcde",
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};
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}, true);
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engine.mock('GetDisplayResoultions', function () {
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return [
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{ X: 1024, Y: 768 },
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{ X: 1280, Y: 1024},
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{ X: 1920, Y: 1024 },
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];
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}, true);
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engine.mock('GetCurrentOptions', function () {
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return {
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resolution: '1280x1024',
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//resolution: '1280x124',
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quality: 'Low',
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fullscreen: 'true',
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gamma: '20',
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aim: '20',
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invertY:'false',
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};
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}, true);
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engine.mock('GetMapNames', function () {
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return ['Sanctuary', 'Highrise'];
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}, true);
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engine.mock('GetJoinMapNames', function () {
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return ['Any', 'Sanctuary', 'Highrise'];
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}, true);
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engine.mock('GetSearchServerResult', function () {
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return {
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bFinish: true,
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statusText: "Status message",
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entryList: [
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{
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serverName: 'Server1',
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currentPlayers: 5,
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maxPlayers: 12,
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gameType: 'FFA',
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mapName: 'TestMap',
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ping: 201,
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searchResultsIndex: 0,
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},
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{
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serverName: 'Server2',
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currentPlayers: 15,
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maxPlayers: 22,
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gameType: 'FFA',
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mapName: 'TestMap2',
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ping: 101,
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searchResultsIndex: 1,
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},
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],
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};
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}, true);
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///////////////////////////////////////////////////////////////////////////////
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// WebSocket wrapping 함수 이벤트 들.
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engine.mock('Ws_NewWebsocket', function (name, url, cookie) {
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window.setTimeout(function () {
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engine.trigger('Ws_OnConnected', 1);
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}, 1000);
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windows.setTimeout(function () {
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engine.trigger('Ws_OnReceived', 1, 'null-json-data');
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engine.trigger('Ws_OnError', 1, 'unknown');
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engine.trigger('Ws_OnDisconnected', 1);
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}, 2000);
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return 1; // return new WebSocket Id. (0 means failed to create)
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}, true)
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engine.mock('Ws_GetWebsocket', function (name) {
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return 0; // return connected WebSocket Id, if 0, fail to find.
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}, true)
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engine.mock('Ws_Send', function (socketId, data) {
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console.log("call Ws_Send");
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})
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engine.mock('Ws_Close', function (socketId) {
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console.log("call Ws_Close");
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})
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//engine.mock('Ws_OnDisconnect', function (socketId) { })
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//engine.mock('Ws_OnError', function (socketId, error) { })
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//engine.mock('Ws_OnReceived', function (socketId, data) { })
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///////////////////////////////////////////////////////////////////////////////
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// 여기서 부터 이벤트.
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engine.mock('Quit', function () {
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console.log('engine received Quit!!!!');
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});
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engine.mock('UpdateOptions', function (options) {
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console.log('engine received options');
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console.log(options);
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});
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engine.mock('StartHost', function (options) {
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console.log('engine received StartHost');
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console.log(options);
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});
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engine.mock('StartSearchJoin', function (options) {
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console.log('engine received StartSearchJoin');
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console.log(options);
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window.setTimeout(function () { engine.trigger('BeginServerSearch'); }, 1000);
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});
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engine.mock('JoinToServer', function (serverIndex) {
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console.log('engine received JoinToServer');
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console.log(serverIndex);
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});
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engine.mock('JoinToDedicatedServer', function (serverAddress) {
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console.log('engine received JoinToDedicatedServer:' + serverAddress);
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});
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engine.mock('InputFocusChange', function (isFocusIn) {
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console.log('engine received InputFocusChange:' + isFocusIn);
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});
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engine.mock('ReadFriendList', function (contextId) {
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engine.trigger('ReadFriendListResult', contextId, 'not supproted');
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});
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