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phikill 2025-06-26 18:54:56 -03:00
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// Entry 에 대한 mock API.
// 브라우저에서 테스트를 위해서 사용한다.
// 세번째 인자로 true가 들어가면 function call이라는 의미고, 아니면 trigger이다.
engine.mock('GetLobbyUrl', function () {
return "http://localhost:23847";
}, true);
engine.mock('GetClientAuthData', function () {
return {
platformType:"None",
userSerial:"UserId",
accessToken:"abcde",
playerNetId:"UserId_abcde",
};
}, true);
engine.mock('GetDisplayResoultions', function () {
return [
{ X: 1024, Y: 768 },
{ X: 1280, Y: 1024},
{ X: 1920, Y: 1024 },
];
}, true);
engine.mock('GetCurrentOptions', function () {
return {
resolution: '1280x1024',
//resolution: '1280x124',
quality: 'Low',
fullscreen: 'true',
gamma: '20',
aim: '20',
invertY:'false',
};
}, true);
engine.mock('GetMapNames', function () {
return ['Sanctuary', 'Highrise'];
}, true);
engine.mock('GetJoinMapNames', function () {
return ['Any', 'Sanctuary', 'Highrise'];
}, true);
engine.mock('GetSearchServerResult', function () {
return {
bFinish: true,
statusText: "Status message",
entryList: [
{
serverName: 'Server1',
currentPlayers: 5,
maxPlayers: 12,
gameType: 'FFA',
mapName: 'TestMap',
ping: 201,
searchResultsIndex: 0,
},
{
serverName: 'Server2',
currentPlayers: 15,
maxPlayers: 22,
gameType: 'FFA',
mapName: 'TestMap2',
ping: 101,
searchResultsIndex: 1,
},
],
};
}, true);
///////////////////////////////////////////////////////////////////////////////
// WebSocket wrapping 함수 이벤트 들.
engine.mock('Ws_NewWebsocket', function (name, url, cookie) {
window.setTimeout(function () {
engine.trigger('Ws_OnConnected', 1);
}, 1000);
windows.setTimeout(function () {
engine.trigger('Ws_OnReceived', 1, 'null-json-data');
engine.trigger('Ws_OnError', 1, 'unknown');
engine.trigger('Ws_OnDisconnected', 1);
}, 2000);
return 1; // return new WebSocket Id. (0 means failed to create)
}, true)
engine.mock('Ws_GetWebsocket', function (name) {
return 0; // return connected WebSocket Id, if 0, fail to find.
}, true)
engine.mock('Ws_Send', function (socketId, data) {
console.log("call Ws_Send");
})
engine.mock('Ws_Close', function (socketId) {
console.log("call Ws_Close");
})
//engine.mock('Ws_OnDisconnect', function (socketId) { })
//engine.mock('Ws_OnError', function (socketId, error) { })
//engine.mock('Ws_OnReceived', function (socketId, data) { })
///////////////////////////////////////////////////////////////////////////////
// 여기서 부터 이벤트.
engine.mock('Quit', function () {
console.log('engine received Quit!!!!');
});
engine.mock('UpdateOptions', function (options) {
console.log('engine received options');
console.log(options);
});
engine.mock('StartHost', function (options) {
console.log('engine received StartHost');
console.log(options);
});
engine.mock('StartSearchJoin', function (options) {
console.log('engine received StartSearchJoin');
console.log(options);
window.setTimeout(function () { engine.trigger('BeginServerSearch'); }, 1000);
});
engine.mock('JoinToServer', function (serverIndex) {
console.log('engine received JoinToServer');
console.log(serverIndex);
});
engine.mock('JoinToDedicatedServer', function (serverAddress) {
console.log('engine received JoinToDedicatedServer:' + serverAddress);
});
engine.mock('InputFocusChange', function (isFocusIn) {
console.log('engine received InputFocusChange:' + isFocusIn);
});
engine.mock('ReadFriendList', function (contextId) {
engine.trigger('ReadFriendListResult', contextId, 'not supproted');
});