// Entry 에 대한 mock API. // 브라우저에서 테스트를 위해서 사용한다. // 세번째 인자로 true가 들어가면 function call이라는 의미고, 아니면 trigger이다. engine.mock('GetLobbyUrl', function () { return "http://localhost:23847"; }, true); engine.mock('GetClientAuthData', function () { return { platformType:"None", userSerial:"UserId", accessToken:"abcde", playerNetId:"UserId_abcde", }; }, true); engine.mock('GetDisplayResoultions', function () { return [ { X: 1024, Y: 768 }, { X: 1280, Y: 1024}, { X: 1920, Y: 1024 }, ]; }, true); engine.mock('GetCurrentOptions', function () { return { resolution: '1280x1024', //resolution: '1280x124', quality: 'Low', fullscreen: 'true', gamma: '20', aim: '20', invertY:'false', }; }, true); engine.mock('GetMapNames', function () { return ['Sanctuary', 'Highrise']; }, true); engine.mock('GetJoinMapNames', function () { return ['Any', 'Sanctuary', 'Highrise']; }, true); engine.mock('GetSearchServerResult', function () { return { bFinish: true, statusText: "Status message", entryList: [ { serverName: 'Server1', currentPlayers: 5, maxPlayers: 12, gameType: 'FFA', mapName: 'TestMap', ping: 201, searchResultsIndex: 0, }, { serverName: 'Server2', currentPlayers: 15, maxPlayers: 22, gameType: 'FFA', mapName: 'TestMap2', ping: 101, searchResultsIndex: 1, }, ], }; }, true); /////////////////////////////////////////////////////////////////////////////// // WebSocket wrapping 함수 이벤트 들. engine.mock('Ws_NewWebsocket', function (name, url, cookie) { window.setTimeout(function () { engine.trigger('Ws_OnConnected', 1); }, 1000); windows.setTimeout(function () { engine.trigger('Ws_OnReceived', 1, 'null-json-data'); engine.trigger('Ws_OnError', 1, 'unknown'); engine.trigger('Ws_OnDisconnected', 1); }, 2000); return 1; // return new WebSocket Id. (0 means failed to create) }, true) engine.mock('Ws_GetWebsocket', function (name) { return 0; // return connected WebSocket Id, if 0, fail to find. }, true) engine.mock('Ws_Send', function (socketId, data) { console.log("call Ws_Send"); }) engine.mock('Ws_Close', function (socketId) { console.log("call Ws_Close"); }) //engine.mock('Ws_OnDisconnect', function (socketId) { }) //engine.mock('Ws_OnError', function (socketId, error) { }) //engine.mock('Ws_OnReceived', function (socketId, data) { }) /////////////////////////////////////////////////////////////////////////////// // 여기서 부터 이벤트. engine.mock('Quit', function () { console.log('engine received Quit!!!!'); }); engine.mock('UpdateOptions', function (options) { console.log('engine received options'); console.log(options); }); engine.mock('StartHost', function (options) { console.log('engine received StartHost'); console.log(options); }); engine.mock('StartSearchJoin', function (options) { console.log('engine received StartSearchJoin'); console.log(options); window.setTimeout(function () { engine.trigger('BeginServerSearch'); }, 1000); }); engine.mock('JoinToServer', function (serverIndex) { console.log('engine received JoinToServer'); console.log(serverIndex); }); engine.mock('JoinToDedicatedServer', function (serverAddress) { console.log('engine received JoinToDedicatedServer:' + serverAddress); }); engine.mock('InputFocusChange', function (isFocusIn) { console.log('engine received InputFocusChange:' + isFocusIn); }); engine.mock('ReadFriendList', function (contextId) { engine.trigger('ReadFriendListResult', contextId, 'not supproted'); });