68 lines
No EOL
2.4 KiB
C#
68 lines
No EOL
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using EFT.Visual;
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using EscapeFromTarkovCheat.Data;
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using EscapeFromTarkovCheat.Feauters;
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using UnityEngine;
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namespace EscapeFromTarkovCheat.Utils
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{
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class Settings
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{
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// Locales
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internal static Locale Language = Locale.ENGLISH;
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// ESP
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// Players
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internal static bool DrawPlayers = true;
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internal static bool DrawPlayerName = true;
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internal static bool DrawPlayerHealth = false;
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internal static bool DrawPlayerBox = true;
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internal static bool DrawPlayerLine = true;
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internal static bool DrawPlayerSkeletons = true;
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internal static float DrawPlayersDistance = 200f;
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// Loot
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internal static bool DrawLootItems = false;
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internal static float DrawLootItemsDistance = 300f;
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internal static bool DrawLootableContainers = false;
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internal static float DrawLootableContainersDistance = 10f;
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internal static bool DrawExfiltrationPoints = true;
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// Aimbot
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internal static bool Aimbot = true;
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internal static bool VisibleOnly = false;
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internal static bool SilentAim = false;
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internal static float AimbotSmooth = 50f;
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internal static bool AimbotDrawFOV = true;
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internal static float AimbotFOV = 10f;
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internal static float AimbotRange = 200f;
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internal static bool NoRecoil = true;
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// Miscellaneous
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internal static bool GodMode = true;
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internal static bool Stamina = true;
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internal static bool SpeedHack = false;
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internal static float SpeedAddition = 2.5f;
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internal static float ExperienceAmount = 10000f;
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// Items
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internal static float dupeStackCount = 2;
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// Key Bindings
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internal static KeyCode InstaHeal = KeyCode.Keypad1;
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internal static KeyCode KillSwitch = KeyCode.Keypad2;
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internal static KeyCode TpLoots = KeyCode.Keypad3;
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internal static KeyCode UnlockDoors = KeyCode.Keypad4;
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internal static KeyCode IncreaseTraderStandingKey = KeyCode.Keypad5;
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internal static KeyCode CallAirdrop = KeyCode.Keypad6;
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internal static KeyCode TpEnemies = KeyCode.Keypad7;
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internal static KeyCode AimbotKey = KeyCode.Mouse1;
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// Switches
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internal static bool debug = true;
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}
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} |