40 lines
1 KiB
C#
40 lines
1 KiB
C#
using System;
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using System.Collections.Generic;
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using EFT;
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using EFT.NextObservedPlayer;
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using EFT.UI;
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using stupid.solutions.stupid.solutions.Data;
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using UnityEngine;
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namespace stupid.solutions.Data;
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public class WildSpawnTypeManager : MonoBehaviour
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{
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private static List<(ObservedPlayerView PlayerInstance, WildSpawnType Role)> unassignedRoles = new List<(ObservedPlayerView, WildSpawnType)>();
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public void Start()
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{
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ConsoleScreen.Log("WST Manager initiated");
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}
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public static void WST_Postfix(ObservedPlayerView __instance, WildSpawnType role)
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{
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try
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{
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ConsoleScreen.Log("WST method_6 called for ObservedPlayerView.");
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unassignedRoles.Add((__instance, role));
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foreach (OnlineGamePlayer onlineGamePlayer in Main.OnlineGamePlayers)
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{
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if (__instance.ProfileId == onlineGamePlayer.profileid)
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{
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onlineGamePlayer.wst = role;
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onlineGamePlayer.gotwst = true;
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}
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}
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ConsoleScreen.Log($"Temporary role assignment queued: PlayerPID={__instance.ProfileId}, Role={role}");
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}
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catch (Exception)
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{
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}
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}
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}
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